Im working on this bit of code and I keep getting a segmentation fault. For the life of me I cant figure out why, I know a segmentation fault is when you try to follow a null pointer, but the thing is, in my code "u->previous" isnt null, neither is "u", I checked. If I change the condition in the while loop to (u != NULL), it will iterate twice before faulting on "u->isGreen", Once again, I checked every iteration to see if u was null.
int extractOptimalPath() {
    Node *u = nodes[NUM_NODES - 1];
    int i = 0;
    while (u != NULL) {
        cout << i << endl;
        u->isGreen = true;
        u = u->previous;
        i++;
    }
    return 0;
}
"nodes" is an array of pointers to actual Node objects. I know for sure that the "u->previous" exists in my nodes and "isGreen" is initialized to false;
Heres the Node class, in case you want to see that:
class Node {
    public: 
        GLfloat x, y, z;
        int numLinks;
        Node *link1;
        Node *link2;
        GLfloat distance;
        Node *previous;
        bool isGreen;
        Node(GLfloat x, GLfloat y, Node *link1, Node *link2);
        Node(GLfloat x, GLfloat y, Node *link1);
        Node();
        Node(GLfloat x, GLfloat y);
        ~Node();
        bool dijkstra(Node* graph[], Node *source, Node *target); //returns true if a path to target is found
        int dist(Node *n1, Node *n2);
        int extractOptimalPath(Node* graph[]);
};
What could be causing the seg fault?
 
     
     
     
     
    