I am programming my first actually 2D game(Pac-Man). I think game looks good,but I have one big problem - Collision. Object still going through the wall.I'm stuck with it so I decided to ask for help real programmers with great experience. (Of course I did some research, but I don't want to do things like COPY and Paste, because I didn't understand). As I said, game is almost done, just all I need to do is keep pacman from going through. Like example I draw large white rectangle as platform. I hope somebody is able to help me. Throughout this project I've learned much and collision is something which I understand, but don't know how correctly program it. I think I am close to figure it out, but something is missing.
PS: I've created window in WindowBuilder, so compiling might be a problem :(
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.border.EmptyBorder;
public class Main extends JFrame implements ActionListener{
    JPanel contentPane;
    Rectangle packman ;
    Rectangle platform;
    Rectangle secondPlat;
    private int count = 0;
    private int x = 170, y = 50;
    private int xVel = 1, yVel = 1;
    Timer timer;
    public static void main(String[] args) {
        // TODO Auto-generated method stub
        Main frame = new Main();
        frame.setVisible(true);
    }
    public Main() {
        // TODO Auto-generated constructor stub
        this.setSize(500,500);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        contentPane = new JPanel();
        contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
        setContentPane(contentPane);
        getContentPane().setBackground(Color.gray);
        packman = new Rectangle(x,y,50,50);
        platform = new Rectangle(100,70,50,100);
        secondPlat = new Rectangle(220,50,50,100);
        timer = new Timer(0,this);
        timer.start();
        this.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
                // TODO Auto-generated method stub
            }
            @Override
            public void keyReleased(KeyEvent e) {
                // TODO Auto-generated method stub
                switch(e.getKeyCode()) {
                    case 37: //doleva
                    count = 1;  
                    repaint();
                    break;
                case 38: //nahorů       
                    count = 2;  
                    repaint();
                    break;
                case 39://doprava           
                    count = 3;          
                    repaint();
                    break;
                case 40://dolů      
                    count =4;   
                    repaint();
                    break;
                }
            }
            @Override
            public void keyPressed(KeyEvent e) {
                // TODO Auto-generated method stub
                System.out.println("Char" + e.getKeyCode());
                System.out.println("Hod" + e.getKeyCode());
            }
        });
    }
    @Override
    public void paint(Graphics g) {
        // TODO Auto-generated method stub
        super.paint(g);
        g.drawRect(x,y,packman.width,packman.height);
        g.setColor(Color.blue);
        g.fillRect(x,y,packman.width,packman.height);
        g.drawRect(platform.x,platform.y,platform.width,platform.height);
        g.setColor(Color.blue);
            
        g.drawRect(secondPlat.x,secondPlat.y,secondPlat.width,secondPlat.height);
        g.setColor(Color.blue);
    }
    @Override
    public void actionPerformed(ActionEvent arg0) {
        // TODO Auto-generated method stub
        if (count == 1) {
            x = x - xVel;
            repaint();
            zkontrolujKolizi();
        }
        
        if (count ==2) {
            y = y - yVel;
            repaint();
            zkontrolujKolizi();
        }
        if (count ==3) {
            x = x + xVel;
            repaint();
            zkontrolujKolizi();
        }
        if (count ==4) {
            y  = y+yVel; 
            repaint();
            zkontrolujKolizi();
        }
    }
    public void zkontrolujKolizi() {
        // TODO Auto-generated method stub
        if (packman.intersects(platform) || packman.intersects(secondPlat)) {
            System.out.println("Got ya!");
        }
    }
}