Convert android Image object to byte array
Image image = null;
try {
    image = frame.acquireCameraImage();
} catch (NotYetAvailableException e) {
    e.printStackTrace();
}
int h = image.getHeight();
int w = image.getWidth();
Bitmap outputBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
int pixelSizeBits = ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888);
byte[] yuvByteArray = new byte[(int)((h * w) * pixelSizeBits / 8)];
YuvToByteArray yuvToByteArray = new YuvToByteArray();
yuvToByteArray.setPixelCount(h * w);
yuvToByteArray.imageToByteArray(image, yuvByteArray);
image.close();
YuvToByteArray.kt
/*
 * Copyright 2020 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.memex.Helper
import android.graphics.ImageFormat
import android.graphics.Rect
import android.media.Image
class YuvToByteArray {
    var pixelCount: Int = -1
    fun imageToByteArray(image: Image, outputBuffer: ByteArray) {
        assert(image.format == ImageFormat.YUV_420_888)
        val imageCrop = Rect(0, 0, image.width, image.height)
        val imagePlanes = image.planes
        imagePlanes.forEachIndexed { planeIndex, plane ->
            // How many values are read in input for each output value written
            // Only the Y plane has a value for every pixel, U and V have half the resolution i.e.
            //
            // Y Plane            U Plane    V Plane
            // ===============    =======    =======
            // Y Y Y Y Y Y Y Y    U U U U    V V V V
            // Y Y Y Y Y Y Y Y    U U U U    V V V V
            // Y Y Y Y Y Y Y Y    U U U U    V V V V
            // Y Y Y Y Y Y Y Y    U U U U    V V V V
            // Y Y Y Y Y Y Y Y
            // Y Y Y Y Y Y Y Y
            // Y Y Y Y Y Y Y Y
            val outputStride: Int
            // The index in the output buffer the next value will be written at
            // For Y it's zero, for U and V we start at the end of Y and interleave them i.e.
            //
            // First chunk        Second chunk
            // ===============    ===============
            // Y Y Y Y Y Y Y Y    V U V U V U V U
            // Y Y Y Y Y Y Y Y    V U V U V U V U
            // Y Y Y Y Y Y Y Y    V U V U V U V U
            // Y Y Y Y Y Y Y Y    V U V U V U V U
            // Y Y Y Y Y Y Y Y
            // Y Y Y Y Y Y Y Y
            // Y Y Y Y Y Y Y Y
            var outputOffset: Int
            when (planeIndex) {
                0 -> {
                    outputStride = 1
                    outputOffset = 0
                }
                1 -> {
                    outputStride = 2
                    // For NV21 format, U is in odd-numbered indices
                    outputOffset = pixelCount + 1
                }
                2 -> {
                    outputStride = 2
                    // For NV21 format, V is in even-numbered indices
                    outputOffset = pixelCount
                }
                else -> {
                    // Image contains more than 3 planes, something strange is going on
                    return@forEachIndexed
                }
            }
            val planeBuffer = plane.buffer
            val rowStride = plane.rowStride
            val pixelStride = plane.pixelStride
            // We have to divide the width and height by two if it's not the Y plane
            val planeCrop = if (planeIndex == 0) {
                imageCrop
            } else {
                Rect(
                    imageCrop.left / 2,
                    imageCrop.top / 2,
                    imageCrop.right / 2,
                    imageCrop.bottom / 2
                )
            }
            val planeWidth = planeCrop.width()
            val planeHeight = planeCrop.height()
            // Intermediate buffer used to store the bytes of each row
            val rowBuffer = ByteArray(plane.rowStride)
            // Size of each row in bytes
            val rowLength = if (pixelStride == 1 && outputStride == 1) {
                planeWidth
            } else {
                // Take into account that the stride may include data from pixels other than this
                // particular plane and row, and that could be between pixels and not after every
                // pixel:
                //
                // |---- Pixel stride ----|                    Row ends here --> |
                // | Pixel 1 | Other Data | Pixel 2 | Other Data | ... | Pixel N |
                //
                // We need to get (N-1) * (pixel stride bytes) per row + 1 byte for the last pixel
                (planeWidth - 1) * pixelStride + 1
            }
            for (row in 0 until planeHeight) {
                // Move buffer position to the beginning of this row
                planeBuffer.position(
                    (row + planeCrop.top) * rowStride + planeCrop.left * pixelStride
                )
                if (pixelStride == 1 && outputStride == 1) {
                    // When there is a single stride value for pixel and output, we can just copy
                    // the entire row in a single step
                    planeBuffer.get(outputBuffer, outputOffset, rowLength)
                    outputOffset += rowLength
                } else {
                    // When either pixel or output have a stride > 1 we must copy pixel by pixel
                    planeBuffer.get(rowBuffer, 0, rowLength)
                    for (col in 0 until planeWidth) {
                        outputBuffer[outputOffset] = rowBuffer[col * pixelStride]
                        outputOffset += outputStride
                    }
                }
            }
        }
    }
}
function to get ARGB bitmap from yuv byte array:
public Bitmap createImageBitmap(byte[] bytes, Bitmap outputBitmap,
                                    RenderScript renderScript,
                                    ScriptIntrinsicYuvToRGB intrinsicYuvToRGB, Type typeYUV) {
        Allocation inputAllocation = Allocation.createSized(renderScript,
                typeYUV.getElement(), bytes.length);
        Allocation outputAllocation = Allocation.createFromBitmap(renderScript, outputBitmap);
        inputAllocation.copyFrom(bytes);
        intrinsicYuvToRGB.setInput(inputAllocation);
        intrinsicYuvToRGB.forEach(outputAllocation);
        outputAllocation.copyTo(outputBitmap);
        return outputBitmap;
    }
How to use this:
// yuvByteArray and outputBitmap from the first code segment
// renderScript, intrinsicYuvToRGB, and typeYUV are provided here: https://github.com/android/renderscript-intrinsics-replacement-toolkit
Bitmap rgbBitmap = createImageBitmap(yuvByteArray, outputBitmap, renderScript, intrinsicYuvToRGB, typeYUV);