I'm looping over some file in a directory using Boost FileSystem 3 and I need to cast the filename to a char* for another lib, Unfortunately my C++ foo is lacking, can anyone help ?
  int main(int argc, char* argv[])
    {
      path p (argv[1]);   // p reads clearer than argv[1] in the following code
      try
      {
        if (exists(p))    // does p actually exist?
        {
          if (is_regular_file(p))        // is p a regular file?   
            cout << p << " size is " << file_size(p) << '\n';
          else if (is_directory(p))      // is p a directory?
          {
            cout << p << " is a directory containing:\n";
            typedef vector<path> vec;             // store paths,
            vec v;                                // so we can sort them later
            copy(directory_iterator(p), directory_iterator(), back_inserter(v));
            sort(v.begin(), v.end());             // sort, since directory iteration
                                                  // is not ordered on some file systems
            for (vec::const_iterator it (v.begin()); it != v.end(); ++it)
            {
              cout << "   " << *it << '\n';
       /****************** stuck here **************************/
      // I need to cast *it to a const char* filename 
       /****************** stuck here **************************/
            }
          }
          else
            cout << p << " exists, but is neither a regular file nor a directory\n";
        }
        else
          cout << p << " does not exist\n";
      }
      catch (const filesystem_error& ex)
      {
        cout << ex.what() << '\n';
      }
      return 0;
    }