not sure, but that's my analyze
You're using the same variable, random1, 2, 3 to draw two different line.
I do not know how stroke() should draw your line, but since you're changing random1, 2, 3 to then reuse them into the second stroke() method you'll change the reference of the first stroke, which may result on draying twice the same line.
+ you seems to be declaring this variable outside the for loop.
What may be a quick fix could be the following
Edit: you can use either the first or second randomNumber() function below taken from this question
/**
 * Returns a random number between min (inclusive) and max (exclusive)
 */
function randomNumber(min, max) {
    return Math.random() * (max - min) + min;
}
/**
 * Returns a random integer between min (inclusive) and max (inclusive).
 * The value is no lower than min (or the next integer greater than min
 * if min isn't an integer) and no greater than max (or the next integer
 * lower than max if max isn't an integer).
 * Using Math.round() will give you a non-uniform distribution!
 */
function randomNumber(min, max) {
    min = Math.ceil(min);
    max = Math.floor(max);
    return Math.floor(Math.random() * (max - min + 1)) + min;
}
for (var i = 0; i < 11; i++) {
  
  stroke(rgb(randomNumber(0, 255), randomNumber(0, 255), randomNumber(0, 255)));
  liftUp();
  backward(100);
  turnLeft(45);
  forward(200);
  
  stroke(rgb(randomNumber(0, 255), randomNumber(0, 255), randomNumber(0, 255)));
  liftDown();
  backward(150);
  turnRight(45);
  forward(150);
  turnRight(135);
  forward(150);
}
Didn't test it, but this is the only logical way of solving your problem.