I have a map inside a structure:
type Neighborhood struct {
    rebuilt map[uint32][3]uint32 // Facet index vs {neighbor0, neighbor1, neighbor2}
}
I initialize the map:
    n := &Neighborhood{
        rebuilt: make(map[uint32][3]uint32, 9348),
    }
    // Populate neighbors with default of UINT32_MAX
    for i := uint32(0); i < 9348; i++ {
        n.rebuilt[i] = [3]uint32{math.MaxUint32, math.MaxUint32, math.MaxUint32}
    }
Later the map needs to be updated, but this doesn't work:
                nbrs0 := n.rebuilt[4]
                nbrs1 := n.rebuilt[0]
                nbrs0[2] = 0
                nbrs1[1] = 4
The map is not actually updated with the above assignment statements. What am I missing?