If i do the code like this, it only works one time, i cant do other move and i know the error is all in the mousePressed function, but i can't solve it: The problem is specifically here:
public void mousePressed(MouseEvent me) {
    if(foi==false) {
        posxmouse = me.getX()/100;
        posymouse = me.getY()/100;
        foi = true;
    }
    if(foi==true) {
        posx1mouse = me.getX()/100;
        posy1mouse = me.getY()/100;
        System.out.println("posx: " + me.getX()/100);
        System.out.println("posy: " + me.getY()/100);
        board = moves.MajorMovePawn(board, posymouse, posxmouse, posy1mouse, posx1mouse);
    }
But this is the fully code, and i hope you guys have the solution for a so simple problem like this. I'm brazilian, the word "foi" means something like "done", and i used it to catch the two coordinates of the mouse and move one piece and after exclude the position where the piece was originally.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
/**
 *
 * @author Pedro Maxx
 */
public class Game extends JPanel implements MouseListener {
    public Moves moves = new Moves();
    public String[][] initialboard = { 
            { "TB", "HB", "BB", "KB", "QB", "BB", "HB", "TB" },
            { "PB", "PB", "PB", "PB", "PB", "PB", "PB", "PB" }, 
            { "V", "V", "V", "V", "V", "V", "V", "V" },
            { "V", "V", "V", "V", "V", "V", "V", "V" }, 
            { "V", "V", "V", "V", "V", "V", "V", "V" },
            { "V", "V", "V", "V", "V", "V", "V", "V" }, 
            { "PW", "PW", "PW", "PW", "PW", "PW", "PW", "PW" },
            { "TW", "HW", "BW", "KW", "QW", "BW", "HW", "TW" }, 
        };
    public boolean foi, move = false;
    public static boolean vezW = true, vezB = false, done;
    public boolean obst = false;
    public int posx, posy, posx1, posy1;
    public String[][] board = new String[8][8];
    public ImageIcon pawnB = new ImageIcon("ChessJava//PawnBlack.png"),
            pawnW = new ImageIcon("ChessJava//PawnWhite.png"), towerB = new ImageIcon("ChessJava//TowerBlack.png"),
            towerW = new ImageIcon("ChessJava//TowerWhite.png"), horseB = new ImageIcon("ChessJava//HorseBlack.png"),
            horseW = new ImageIcon("ChessJava//HorseWhite.png"), bishopB = new ImageIcon("ChessJava//BishopBlack.png"),
            bishopW = new ImageIcon("ChessJava//BishopWhite.png"), queenB = new ImageIcon("ChessJava//QueenBlack.png"),
            queenW = new ImageIcon("ChessJava//QueenWhite.png"), kingB = new ImageIcon("ChessJava//KingBlack.png"),
            kingw = new ImageIcon("ChessJava//KingWhite.png");
    public Image imgPawnB = pawnB.getImage(), imgPawnW = pawnW.getImage(), imgTowerB = towerB.getImage(),
            imgTowerW = towerW.getImage(), imgHorseB = horseB.getImage(), imgHorseW = horseW.getImage(),
            imgBishopB = bishopB.getImage(), imgBishopW = bishopW.getImage(), imgQueenB = queenB.getImage(),
            imgQueenW = queenW.getImage(), imgKingB = kingB.getImage(), imgKingW = kingw.getImage();
    public int movesPawn2 = 2, movesPawn1 = 1, posxmouse = 0, posymouse = 0, posx1mouse = 0, posy1mouse = 0;;
    public Game() {
        setFocusable(true);
        setPreferredSize(new Dimension(800, 800));
        addMouseListener(this);
        setInicio();
    }
    public void setInicio() {
        for (int conti = 0; conti < 8; conti++) {
            for (int contij = 0; contij < 8; contij++) {
                board[conti][contij] = initialboard[conti][contij];
            }
        }
    }
    public void paintComponent(Graphics g) {
        Graphics2D grafico = (Graphics2D) g;
        super.paintComponent(g);
        //Cria o tabuleiro: 
        for (int i = 0; i < 8; i++) {
            for (int j = 0; j < 8; j++) {
                if ((i + j) % 2 == 0) {
                    g.setColor(Color.white);
                } else {
                    g.setColor(Color.GREEN);
                }
                grafico.fillRect(j * 100, i * 100, 100, 100);
            }
        }
        for (int i = 0; i < 8; i++) {
            for (int j = 0; j < 8; j++) {
                if (board[i][j].equals("PB")) {
                    grafico.drawImage(imgPawnB, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("PW")) {
                    grafico.drawImage(imgPawnW, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("BB")) {
                    grafico.drawImage(imgBishopB, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("BW")) {
                    grafico.drawImage(imgBishopW, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("TB")) {
                    grafico.drawImage(imgTowerB, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("TW")) {
                    grafico.drawImage(imgTowerW, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("HB")) {
                    grafico.drawImage(imgHorseB, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("HW")) {
                    grafico.drawImage(imgHorseW, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("QB")) {
                    grafico.drawImage(imgQueenB, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("QW")) {
                    grafico.drawImage(imgQueenW, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("KB")) {
                    grafico.drawImage(imgKingB, (j * 100), (i * 100 + 10), null);
                }
                if (board[i][j].equals("KW")) {
                    grafico.drawImage(imgKingW, (j * 100), (i * 100 + 10), null);
                }
            }
        }
        repaint();
    }
    @Override
    public void mousePressed(MouseEvent me) {
        if (foi == false) {
            posxmouse = me.getX() / 100;
            posymouse = me.getY() / 100;
            foi = true;
        }
        if (foi == true) {
            posx1mouse = me.getX() / 100;
            posy1mouse = me.getY() / 100;
            System.out.println("posx: " + me.getX() / 100);
            System.out.println("posy: " + me.getY() / 100);
            board = moves.MajorMovePawn(board, posymouse, posxmouse, posy1mouse, posx1mouse);
        }
    }
    @Override
    public void mouseReleased(MouseEvent me) {
    }
    @Override
    public void mouseClicked(MouseEvent me) {
    }
    @Override
    public void mouseEntered(MouseEvent me) {
    }
    @Override
    public void mouseExited(MouseEvent me) {
    }
    public String testPiece(int posypiece, int posxpiece) {
        String piece = "";
        // Testar se é um peão branco
        if (board[posypiece][posxpiece].equals("PW")) {
            piece = "PW";
            System.out.println("É um peão branco!");
        }
        // Testar se é um peão preto: 
        if (board[posypiece][posxpiece].equals("PB")) {
            piece = "PB";
            System.out.println("É um peão preto!");
        }
        return piece;
    }
    public boolean movePawnWhite(int posypawn, int posxpawn, int posypawn1, int posxpawn1) {
        boolean pode = true;
        if (testPiece(posypawn, posxpawn).equals("PW")) {
            if (!board[posypawn - 1][posxpawn].equals("V")) {
                pode = false;
            }
            if (!board[posypawn - 2][posxpawn].equals("V")) {
                pode = false;
            }
        }
        return pode;
    }
}
Honestly, i think there's no issue with the Moves class:
public class Moves {
    public int boardaux[][] = new int[8][8];
    public String[][] MajorMovePawn(String board[][], int posy, int posx, int posy1, int posx1) {
        String[][] boardFinal = board;
        if(boardFinal[posy][posx].equals("PW")) {
            System.out.println(board[posy][posx]);
            if(board[posy1][posx1].equals("V")) {
                boardFinal[posy1][posx1] = "PW";
                boardFinal[posy][posx] = "V";
            }
        }
        return boardFinal;
    }
}
 
    