I recently migrated from Accompanist's ImagePainter to Coil's, below is the pertinent code after my updates.
val painter = rememberImagePainter(DRAWABLE_RESOURCE_ID)
when (painter.state) {
is ImagePainter.State.Empty -> Timber.w("Empty")
is ImagePainter.State.Loading -> {
Box(
contentAlignment = Alignment.Center,
modifier = Modifier.wrapContentSize()
) {
CircularProgressIndicator()
}
}
is ImagePainter.State.Success -> {
Image(
painter = painter,
contentDescription = null,
contentScale = ContentScale.Fit,
modifier = Modifier
.padding(8.dp)
.size(84.dp)
.clip(RoundedCornerShape(corner = CornerSize(16.dp)))
)
}
is ImagePainter.State.Error -> Timber.e("Error")
}
Now those images don't render and painter.state is always Empty. My legacy Accompanist implementation displayed images by this point in the code. It also works if I use the stock painterResource(resId) from Compose.
What am I missing to execute Coil's new painter through its states?
