Okay, so basically I have this code for an adventure game, and when the first cutscene is over, I want the player of the game to press 'enter' and then the code would move to the next bit of the game. but the problem is that, when I try to blit the scene, the scene only shows up for a split second and then goes back to the original scene. I also tried to use a while loop, but that did absolutely nothing compared to when I didn't use it. can someone please explain to me what is going on? I cant figure it out myself, and I've searched for a solution for a while now until i decided to post the question here.
Also here's my code for the main loop of the game:
 running = True
while running:
    screen.fill((211, 211, 211))
    # fills the surface with a nice grey color
    alphaval -= 20
    # makes the screen fade into the scene
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            quit()
    # setting up the timer for the game
    realtime = pygame.time.get_ticks()/1000
    # animations start here
    # cutscene 1
    screen.blit(frame_0, (0, 0))
    pygame.draw.rect(screen, (0, 0, 0), (0, 0, 320, 480), 15)
    if realtime >= 1:
        loading(337, 99)
    fadein()
    if realtime <= 9 and realtime >= 3:
        channel1.play(pygame.mixer.Sound('missions\call.ogg'))
        time.sleep(9)
    elif realtime >= 9:
        screen.blit(frameE_0, (320, 0))
        pygame.draw.rect(screen, (0, 0, 0), (320, 0, 320, 480), 15)
    if realtime >= 12.5:
        screen.blit(dialE, (45, 300))
        textbox("hello?", 65, 340)
    if realtime >= 14:
        textbox("who is this?", 125, 340)
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN and realtime >= 14:
            if event.key == pygame.K_RETURN:
                screen.fill((211, 211, 211))
                screen.blit(frame_0, (0, 0))
                pygame.draw.rect(screen, (0, 0, 0), (0, 0, 320, 480), 15)
                screen.blit(frameE_0, (320, 0))
                pygame.draw.rect(screen, (0, 0, 0), (320, 0, 320, 480), 15)
    clock.tick(30)
    pygame.display.update()