I'm trying to deal damage to a zombie GameObject with a SphereCast that originates from my First Person Camera when the animation from my melee weapon plays.
The problem is that I'm getting a NullReferenceException in the Physics.SphereCast line and I can't figure out why. I've checked every inspector of gameObjects that could be related to this and everything was assigned.
The AiExample Script is attached to every zombie.
public class PlayerAttack : MonoBehaviour
{
    private WeaponManager weaponManager;
    private PlayerAxeWooshSounds axeWooshSounds;
    public float fireRate = 400f;
    public float singleFireRate = 1f;
    private float NextTimeToFire = 0.0f;
    private float lastFired;
    public float damage = 20f;
    private Animator FPanim;
    private GameObject crossHair;
    private bool zoomed;
    private Camera mainCam;
    public int AxeDamage = 25;
    public Transform sphereCastSpawn;
    private WeaponHandler weaponHandler;
    void Start()
    {
        weaponManager = GetComponent<WeaponManager>();
        FPanim = transform.Find(Tags.LOOK_ROOT).transform.Find(Tags.FIRST_PERSON_CAMERA).GetComponent<Animator>();
        crossHair = GameObject.FindGameObjectWithTag(Tags.CROSSHAIR);
        mainCam = Camera.main;
        weaponHandler = GetComponentInChildren<WeaponHandler>();
    }
    void Update()
    {
        WeaponShoot();
        ZoomInAndOut();
    }
    void WeaponShoot()
    {
            if(Input.GetMouseButtonDown(0))
            {
                if(weaponManager.GetCurrentSelectedWeapon().tag == (Tags.AXE_TAG))
                {
                    weaponManager.GetCurrentSelectedWeapon().ShootAnimation();
                    RaycastHit hit;
                    if(Physics.SphereCast(origin: sphereCastSpawn.position, 0.5f, sphereCastSpawn.TransformDirection(Vector3.forward),
                        out hit, weaponHandler.zombieLayer))
                    {
                        hit.transform.GetComponent<AiExample>().DamageZombie(AxeDamage);
                    }
                }
            }
}
 
    