so i'm learning to code in unity with this tutorial, but in time 3:10:30 when he makes FloatingTextManager, it gives me this error and i don't know how to fix it. I know, what the error means but i don't know how or where do i fix it :/
NullReferenceException: Object reference not set to an instance of an object
FloatingTextManager.GetFloatingText () (at Assets/Scripts/FloatingTextManager.cs:42)
FloatingTextManager.Show (System.String msg, System.Int32 fontSize, UnityEngine.Color color, UnityEngine.Vector3 position, UnityEngine.Vector3 motion, System.Single duration) (at Assets/Scripts/FloatingTextManager.cs:21)
GameManager.ShowText (System.String msg, System.Int32 fontSize, UnityEngine.Color color, UnityEngine.Vector3 position, UnityEngine.Vector3 motion, System.Single duration) (at Assets/Scripts/GameManager.cs:42)
Chest.OnCollect () (at Assets/Scripts/Chest.cs:16)
Collectable.OnCollide (UnityEngine.Collider2D coll) (at Assets/Scripts/Collectable.cs:13)
Colliadable.Update () (at Assets/Scripts/Colliadable.cs:25)
Here is FloatingTextManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FloatingTextManager : MonoBehaviour
{
    public GameObject textContainer;
    public GameObject textPrefab;
    private List<FloatingText> floatingTexts = new List<FloatingText>();
    private void Update()
    {
        foreach (FloatingText txt in floatingTexts)
            txt.UpdateFloatingText();
    }
    public void Show(string msg, int fontSize, Color color, Vector3 position, Vector3 motion, float duration)
    {
        FloatingText floatingText = GetFloatingText();
        floatingText.txt.text = msg;
        floatingText.txt.fontSize = fontSize;
        floatingText.txt.color = color;
        floatingText.go.transform.position = Camera.main.WorldToScreenPoint(position);
        floatingText.motion = motion;
        floatingText.duration = duration;
        floatingText.Show();
    }
    private FloatingText GetFloatingText()
    {
        FloatingText txt = floatingTexts.Find(t => !t.active);
        if(txt == null)
        {
            txt = new FloatingText();
            txt.go = Instantiate(textPrefab).GetComponent<GameManager>();
            txt.go.transform.SetParent(textContainer.transform);
            txt.txt = txt.go.GetComponent<Text>();
            floatingTexts.Add(txt);
        }
        return txt;
    }
}
And here is FloatingText.cs
public class FloatingText
{
    public bool active;
    public GameManager go;
    public Text txt;
    public Vector3 motion;
    public float duration;
    public float lastShown;
 
    public void Show()
    {
        active = true;
        lastShown = Time.time;
        go.GetComponent<GameObject>().SetActive(active);
    }
 
    public void Hide()
    {
        active = false;
        go.GetComponent<GameObject>().SetActive(active);
    }
 
    public void UpdateFloatingText()
    {
        if (!active)
            return;
 
        if (Time.time - lastShown > duration)
            Hide();
 
        go.transform.position += motion * Time.deltaTime;
    }
}