I'm trying to dynamically allocate one matrix N*N and put random numbers (between 0 and h-1) in it. I also have to create a function that deallocates it. The problem is that I have to use structures and I'm not very used to them. Structure "game_t" is defined in another file and included.
game_t * newgame( int n, int m, int t){
    game_t x, *p;
    int i,j;
    p=&x;
    x.t=t;
    x.n=n;    /* structure game has n,t,h,board as keys*/
    x.h=h;
    srand(time(NULL)); 
    x.board=malloc(n*sizeof(int*));    /*Allocate*/
    if (x.board==NULL) return NULL;
    for (i=0;i<n;i++){
              x.board[i]=malloc(n*sizeof(int));}
    for (i=0;i<n;i++){   /*put random numbers*/
             for (j=0;i<n;j++){
                     x.board[i][j]=rand()%h;}}
    return p;
}
void destroy(game_t *p){
    int i;
    for (i=0;i<p->n;i++){
        free(p->board[i]);}
    free(p->board);
}
 
     
     
    