How do I play a complex animation using coroutine on switching to a particular state?
@Composable
fun SomeView(viewModel: SomeViewModel) {
    val state by viewModel.stateFlow.collectAsState()
    val scope = rememberCoroutineScope()
    
    ...
    val shutterAlpha by remember { mutableStateOf(0f) }
    Box(modifier = Modifier
        .fillMaxSize()
        .alpha(shutterAlpha)
        .background(Color.Black)
    )
    val transition = updateTransition(targetState = state, label = "label")
    <on transitioning to CaptureState> { // need actual condition check code here
        scope.launch {
            animate(0f, 1f, animationSpec = tween(150)) { value, _ -> shutterAlpha = value }
            animate(1f, 0f, animationSpec = tween(150)) { value, _ -> shutterAlpha = value }
        }
    }
}