I have created a very simple model in Sketchup and exported it as a collada file. I am then trying to get three.js to display the model with the same view that was exported from Sketchup. The view in Sketchup had been panned and rotated. If I load the model into the tree.js editor and select the skp_camera_Last_Saved_SketchUp_View camera then it appears as it did in Sketchup.
When I load the model using my code the camera position is incorrect
It is obvious that my camera is looking at 0,0,0 and I sense that the answer is here getting position of collada model in three.js but I can't make it work. I have also tried to work through the editor source code to no avail.
Below is my code and model
<script type="module">
        import * as THREE from '../build/three.module.js';
        import { ColladaLoader } from '../examples/jsm/loaders/ColladaLoader.js';
        let container
        let camera, scene, renderer, model;
        init(window.innerWidth, window.innerHeight);
        function init(imageWidth, imageHeight) {
            scene = new THREE.Scene();
            var grid1 = new THREE.GridHelper(30, 30, 0x888888);
            grid1.material.color.setHex(0x888888);
            grid1.material.vertexColors = false;
            scene.add(grid1);
            const loadingManager = new THREE.LoadingManager(function () { });
            const loader = new ColladaLoader(loadingManager);
            loader.load('./model.dae', function (collada) {
                model = collada.scene;
                scene.add(model);
                var cameras = [];
                for (var i = 0; i < model.children[0].children.length; i++) {
                    var child = model.children[0].children[i];
                    if (child.type == "PerspectiveCamera") {
                        cameras.push(child);
                    }
                }
                camera = cameras[0];
                camera.aspect = imageWidth / imageHeight;
                const axesHelper = new THREE.AxesHelper(115);
                scene.add(axesHelper);
                const pointlight = new THREE.PointLight(0xffffff, 1);
                pointlight.position.set(5, 10, 7.5);
                scene.add(pointlight);
                renderer = new THREE.WebGLRenderer({ antialias: true,alpha: true });
                renderer.setPixelRatio(window.devicePixelRatio);
                renderer.setSize(imageWidth, imageHeight);
                container = document.getElementById('container');
                container.appendChild(renderer.domElement);
                var vector = new THREE.Vector3();
                camera.lookAt(vector);
                camera.updateProjectionMatrix()
                var vector = new THREE.Vector3();
                //vector.setFromMatrixPosition( model.matrixWorld );
                camera.lookAt( vector );                
                renderer.render(scene, camera);
            });
        }
    </script>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
    <asset>
        <contributor>
            <authoring_tool>SketchUp 21.1.332</authoring_tool>
        </contributor>
        <created>2021-11-18T10:42:11Z</created>
        <modified>2021-11-18T10:42:11Z</modified>
        <unit meter="0.0254" name="inch" />
        <up_axis>Z_UP</up_axis>
    </asset>
    <library_cameras>
        <camera id="ID1" name="skp_camera_Last_Saved_SketchUp_View">
            <optics>
                <technique_common>
                    <perspective>
                        <yfov>35</yfov>
                        <aspect_ratio>0</aspect_ratio>
                        <znear>1</znear>
                        <zfar>1000</zfar>
                    </perspective>
                </technique_common>
            </optics>
        </camera>
    </library_cameras>
    <library_visual_scenes>
        <visual_scene id="ID2">
            <node name="SketchUp">
                <instance_geometry url="#ID3">
                    <bind_material>
                        <technique_common>
                            <instance_material symbol="Material2" target="#ID5">
                                <bind_vertex_input semantic="UVSET0" input_semantic="TEXCOORD" input_set="0" />
                            </instance_material>
                        </technique_common>
                    </bind_material>
                </instance_geometry>
                <node name="skp_camera_Last_Saved_SketchUp_View">
                    <matrix>0.9163804 -0.1783003 0.3584076 217.3235 0.4003086 0.4081623 -0.8204612 -203.3304 -1.110223e-16 0.8953282 0.445407 171.1284 0 0 0 1</matrix>
                    <instance_camera url="#ID1" />
                </node>
            </node>
        </visual_scene>
    </library_visual_scenes>
    <library_geometries>
        <geometry id="ID3">
            <mesh>
                <source id="ID6">
                    <float_array id="ID9" count="72">109.5625 0 0 0 0 0 0 118.5 0 109.5625 118.5 0 0 0 0 109.5625 0 0 109.5625 0 34.6875 0 0 34.6875 0 118.5 0 0 0 0 0 0 34.6875 0 118.5 34.6875 109.5625 118.5 0 0 118.5 0 0 118.5 34.6875 109.5625 118.5 34.6875 109.5625 0 0 109.5625 118.5 0 109.5625 118.5 34.6875 109.5625 0 34.6875 0 0 34.6875 109.5625 0 34.6875 109.5625 118.5 34.6875 0 118.5 34.6875</float_array>
                    <technique_common>
                        <accessor count="24" source="#ID9" stride="3">
                            <param name="X" type="float" />
                            <param name="Y" type="float" />
                            <param name="Z" type="float" />
                        </accessor>
                    </technique_common>
                </source>
                <source id="ID7">
                    <float_array id="ID10" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 -0 -0 -1 -0 -0 -1 -0 -0 -1 -0 -0 0 1 0 0 1 0 0 1 0 0 1 0 1 -0 0 1 -0 0 1 -0 0 1 -0 0 0 0 1 0 0 1 0 0 1 0 0 1</float_array>
                    <technique_common>
                        <accessor count="24" source="#ID10" stride="3">
                            <param name="X" type="float" />
                            <param name="Y" type="float" />
                            <param name="Z" type="float" />
                        </accessor>
                    </technique_common>
                </source>
                <vertices id="ID8">
                    <input semantic="POSITION" source="#ID6" />
                    <input semantic="NORMAL" source="#ID7" />
                </vertices>
                <polylist count="6" material="Material2">
                    <input offset="0" semantic="VERTEX" source="#ID8" />
                    <vcount>4 4 4 4 4 4</vcount>
                    <p>0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23</p>
                </polylist>
            </mesh>
        </geometry>
    </library_geometries>
    <library_materials>
        <material id="ID5" name="material">
            <instance_effect url="#ID4" />
        </material>
    </library_materials>
    <library_effects>
        <effect id="ID4">
            <profile_COMMON>
                <technique sid="COMMON">
                    <lambert>
                        <diffuse>
                            <color>1 1 1 1</color>
                        </diffuse>
                    </lambert>
                </technique>
            </profile_COMMON>
        </effect>
    </library_effects>
    <scene>
        <instance_visual_scene url="#ID2" />
    </scene>
</COLLADA>