In order to build controller setting i want convert key pressed to string.
for that i built a setting controller class:
class KeyboardSettings():
    def __init__(self,description,keyboard,rect):
        self.description = description
        self.keyboard = keyboard
        self.active = False
        self.default = keyboard
        self.rect = pygame.Rect(rect)
        
    def active_key(self):
        pos = pygame.mouse.get_pos()
        
        if self.rect.collidepoint((pos)) and pygame.mouse.get_pressed()[0]:
            if pygame.mouse.get_pressed()[0]:
                self.active = True   
        elif pygame.mouse.get_pressed()[0]:
            self.active = False
All game keys are added to key_obj_lst and In game loop:
for event in pygame.event.get():
    if event.type == dict_key:
        for k in SETTINGS.key_obj_lst:
            # define each key by user
            if k.active:
               k.keyboard = pygame.key.name(event.key)
                        SETTINGS.default = False
Now i able to get the key as a string but i wounder if it possible to convert it to pygame.event.key?
 
    