The problem is located under the Draw function, where I use the system() command.
#include <iostream>
#include <conio.h>
#include <stdlib.h>
using namespace std;
bool gameover;
const int width = 60;
const int height = 30;
int x, y, FruitX, FruitY;
enum edirection { Stop = 0, Left, Right, Up, Down, };
edirection dir;
void Setup()
{
    gameover = true;
    dir = Stop;
    x = width / 2;
    y = height / 2;
    FruitX = rand() % width;
    FruitY = rand() % height;
    
}
void Draw()
{
    system("cls"); //Clears Screen, but is not working!!!
    //Top Line
    for (int i = 0; i <= width; i++)
        cout << "#";
        cout << endl;
    
    //Side Lines
    for (int i = 0; i < height; i++)
    {
        for (int j = 0; j < width; j++)
        {
            if (j == 0 || j == width - 1)
                cout << "#";
            
            if (i == y && j == x) 
                cout << "<";
            else if (i == FruitY && j == FruitX)
                cout << "@";
            
            else if (j > 0 || j != width - 1)
                cout << " ";
        } cout << endl;
    } 
    //Bottom Line
    for (int i = 0; i <= width; i++)
        cout << "#";
    cout << endl;
}
void Input()
{
    if (_kbhit())
    {
        switch (_getch())
        {
        case 'a':
            dir = Left;
            break;
        case 'd':
            dir = Right;
            break;
        case 'w':
            dir = Up;
            break;
        case 's':
            dir = Down;
            break;
        case 'x':
            gameover = true;
            break;
        }
    }
}
void Logic()
{
    switch (dir)
    {
    case Left:
        x--;
        break;
    case Right:
        x++;
        break;
    case Up:
        y--;
        break;
    case Down:
        y++;
        break;
    default:
        break;
    }
}
int main()
{
    Setup();
    while (!gameover);
    {
        Draw();
        Input();
        Logic();
    }
}
 
     
    