I'm trying to create a filter for canvas which draws a monochrome version of an image. I'm drawing the image, then iterating through the image data, then changing those rgb values to a gray, then placing the image data into the canvas. I need help on how to create the gray shade from the rgb values. I want a javascript solution.
My code:
function toGray(vals) {
  var r = vals[0]
  var g = vals[1]
  var b = vals[2]
  // Return gray shade
}
function filter() {
  var c = document.getElementById("canvas1");
  var ctx = c.getContext("2d");
  var img = document.createElement('img')
  img.src = 'shaq.png'
  img.onload = function() {
    ctx.drawImage(img, 0, 0, c.width, c.height);
    var imgData = ctx.getImageData(0, 0, c.width, c.height);
    var i;
    for (i = 0; i < imgData.data.length; i += 4) {
      var rgblist = [imgData.data[i], imgData.data[i+1], imgData.data[i+2]]
      var filtered = toGray(rgblist)
      imgData.data[i] = filtered[0]
      imgData.data[i+1] = filtered[1]
      imgData.data[i+2] = filtered[2]
    }
    ctx.putImageData(imgData, 0, 0);
  }
}
canvas {
  position: absolute;
  bottom: 10px;
  left: 0;
  width: 100vw;
  height: 100vh;
}
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width">
    <title>filter</title>
    <link href="style.css" rel="stylesheet" type="text/css" />
  </head>
  <body>
    <canvas id="canvas1"></canvas>
    <script src="codes.js"></script>
    <script src="filter.js"></script>
    <script src="script.js"></script>
  </body>
</html>