The program rotates a point using the glRotatef function, how can I calculate the coordinates of the point after the rotation, or is there a function in PyOpenGL to do this?
def drawPoint():
   glBegin(GL_POINTS)
   glVertex(1,0,0)
   glEnd()
def DrawGL():
   glRotatef(mymiu.Yaw, 0, -1, 0)
   glRotatef(mymiu.Pitch, 0, 0, 1)
   glRotatef(mymiu.Roll, -1, 0, 0)
   drawPoint()
the code is reduced to the essentials
How do i get the position of the Point after the Rotation?