Alright so the enemy I have only moves when I move my character, but it also sometimes spawns completely out of the game's window. Also the background, player and enemy just kinda... Dont pop up until I press a movement button, im so sorry for this lmfao Also sorry about the text and stuff I was told to put them there for reminders on wtf to
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((800, 600))
background = pygame.image.load("BackgroundImg.jpg")
pygame.display.set_caption("Real Hero")
icon = pygame.image.load('Icon.png')
pygame.display.set_icon(icon)
playerImg = pygame.image.load('Player.png')
playerX = 370
playerY = 480
playerX_change = 0
enemyImg = pygame.image.load('Enemy.jpg')
enemyX = random.randint(0, 746)
enemyY = random.randint(50, 746)
enemyX_change = 0.2
enemyY_change = 40
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y):
screen.blit(enemyImg, (x, y))
running = True
while running:
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
for event in pygame.event.get():
    if event.type == pygame.QUIT:
        running = False
if event.type == pygame.KEYDOWN:
    if event.key == pygame.K_LEFT:
        playerX_change = -0.3
    if event.key == pygame.K_RIGHT:
        playerX_change = 0.3
    if event.type == pygame.KEYUP:
        if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
            playerX_change = 0
    playerX += playerX_change
    if playerX <= 0:
        playerX = 0
    elif playerX >= 736:
        playerX = 736
    
    enemyX += enemyX_change
    if enemyX <= 0:
        enemyX_change = 0.2
        enemyY += enemyY_change
    elif enemyX >= 736:
        enemyX_change = -0.2
        enemyY += enemyY_change
    enemy(enemyX, enemyY)
    player(playerX, playerY)
    pygame.display.update()
 
    