I'm trying to dereference a method pointer stored in a static array and call it from within a method, but I'm getting the following error:
error: 'chip8::Chip8::table[0]' cannot be used as a member pointer, since it is of type 'void (*)()'
     (this->*table[0])();
                    ^
Here is my class declaration (chip.hpp):
class Chip8{
  private:
    static void (*table[16])(); //function pointer table
    //...
  public:
    void cycle();
    //...
};
and here are the implementations of Chip8::cycle and Chip8::table (chip.cpp):
void (Chip8::*table[16])() = {
    &Chip8::opcode0,
    &Chip8::JP_1nnn,
    &Chip8::CALL_2nnn,
    &Chip8::SE_3xkk,
    &Chip8::SNE_4xkk,
    &Chip8::SE_5xy0,
    &Chip8::LD_6xkk,
    &Chip8::ADD_7xkk,
    &Chip8::opcode8,
    &Chip8::SNE_9xy0,
    &Chip8::LD_Annn,
    &Chip8::JP_Bnnn,
    &Chip8::RND_Cxkk,
    &Chip8::DRW_Dxyn,
    &Chip8::opcodeE,
    &Chip8::opcodeF
  };
  void Chip8::cycle(){
    opcode = (memory[pc] << 8) | memory[pc+1];
    pc+=2;
    (this->*table[0])(); // error here
    if(dt > 0){
      dt--;
    }
    if(st > 0){
      st--;
    }
  }
EDIT: Here are the declarations of the functions assigned to the table:
//Function table extensions
    void opcode0();
    void opcode8();
    void opcodeE();
    void opcodeF();
    //Instructions
    void CLS_00E0();  // Clears screen
    void RET_00EE();  // Pops new pc off the stack
    void JP_1nnn();   // Jumps to nnn
    void CALL_2nnn(); // Pushes current pc to stack and jumps to nnn
    void SE_3xkk();   // Skip next instruction if Vx = kk
    void SNE_4xkk();  // Skip next instruction if Vx != kk
    void SE_5xy0();   // Skip next instruction if Vx == Vy
    void LD_6xkk();   // Set Vx = kk
    void ADD_7xkk();  // Vx += kk
    void LD_8xy0();   // Vx = Vy
    void OR_8xy1();   // Vx |= Vy
    void AND_8xy2();  // Vx &= Vy
    void XOR_8xy3();  // Vx ^= Vy
    void ADD_8xy4();  // Vx += Vy, if the sum is greater than 255, then VF = 1
    void SUB_8xy5();  // Vx -= Vy, if Vx > Vy, then VF = 1, otherwise VF = 0
    void SHR_8xy6();  // Vx >>= 1, if least significant bit of Vx is 1, then VF is set to 1, otherwise 0
    void SUBN_8xy7(); // Vx = Vy - Vx, if Vy > Vx, VF = 1, otherwise VF = 0
    void SHL_8xyE();  // Vx <<= 1, if most significant bit of Vx is 1, then VF is set to 1, otherwise 0
    void SNE_9xy0();  // Skip next instruction if Vx != Vy
    void LD_Annn();   // I = nnn
    void JP_Bnnn();   // Jumps to nnn + V0
    void RND_Cxkk();  // Vx = random byte & kk
    void DRW_Dxyn();  // Draws n-byte (n = height) sprite starting at Vx and Vy. If collision detected, VF = 1
    void SKP_Ex9E();  // Skip next instruction if value of Vx is pressed
    void SKNP_ExA1(); // Skip next instruction if value of Vx isn't pressed
    void LD_Fx07();   // Set Vx = delay timer
    void LD_Fx0A();   // Wait for key press and store value in Vx
    void LD_Fx15();   // Set delay timer = Vx
    void LD_Fx18();   // Set sound timer = Vx
    void ADD_Fx1E();  // Set I += Vx
    void LD_Fx29();   // Set I = memory location of digit sprite in Vx
    void LD_Fx33();   // Store BCD representation of value of Vx in I, I+1, I+2
    void LD_Fx55();   // Store registers V0 through Vx (including) starting at memory location I
    void LD_Fx65();   // Read registers V0 through Vx (including) starting at memory location I
What is the problem and how can I fix it?
 
     
    