Loading machine (USDC) ends with Fatal error: The operation couldn’t be completed. (RealityKit.Entity.LoadError error 0.). No more details are provided about the issue.
This is a nonAR RealityKit scene. Loading the model while blocking the main thread is intentional here.
Any suggestions what the error may mean? I can't find any explanation.
func loadMachine() {
    do {
        machine = try Entity.load(named: "Machine")
    } catch let error {
        fatalError(error.localizedDescription) 
        //  Fatal error: The operation couldn’t be completed. 
        //  (RealityKit.Entity.LoadError error 0.)
    }
}
 
    