I'm currently creating a minesweeper game and my code looks something like this (for creating the rectangles). I've already created a list of every rectangle and their coordinates but there's one thing I now need. I need to know if the mouse pointer clicks on a rectangle (and which rectangle - each will have different information). When it clicks on one, it will check if that one has a bomb.
for i in range(1,boardSquaresY):
    global rectList
    for x in range(1,boardSquaresX):
        pygame.draw.rect(display,gray,pygame.Rect(squareX*x,squareY,tileSize,tileSize))
        rectList.append(Rect(squareX*x,squareY,tileSize,tileSize))
        print(rectList)
        for stroke in range(4):
            pygame.draw.rect(display, (0,0,0), pygame.Rect(squareX*x-2, squareY-2, tileSize + 2, tileSize + 2), 1)
            pygame.draw.rect(display, (220, 220, 220), pygame.Rect(squareX * x - 4, squareY - 4, tileSize + 2, tileSize + 2), 1)
            pygame.draw.rect(display, (150, 150, 150), pygame.Rect(squareX * x - 4, squareY - 4, tileSize + 0.5, tileSize + 1), 1)
    squareY += 50
Full code below (currently) - only done UI so far.
import pygame
from pygame.locals import *
#Beginner has a 9x9 board and 10 mines
rectList = []
def Main():
    pygame.init()
    display = pygame.display.set_mode((850,600),0,32)
    white = (255,255,255)
    blue = (0,0,255)
    gray = (220,220,220)
    display.fill(white)
    squareX = 50
    squareY = 50
    tileSize = 50
    boardSquaresX = 10
    boardSquaresY = 10
    mouse = pygame.mouse.get_pos()
    print(mouse)
    for i in range(1,boardSquaresY):
        global rectList
        for x in range(1,boardSquaresX):
            pygame.draw.rect(display,gray,pygame.Rect(squareX*x,squareY,tileSize,tileSize))
            rectList.append(Rect(squareX*x,squareY,tileSize,tileSize))
            print(rectList)
            for stroke in range(4):
                pygame.draw.rect(display, (0,0,0), pygame.Rect(squareX*x-2, squareY-2, tileSize + 2, tileSize + 2), 1)
                pygame.draw.rect(display, (220, 220, 220), pygame.Rect(squareX * x - 4, squareY - 4, tileSize + 2, tileSize + 2), 1)
                pygame.draw.rect(display, (150, 150, 150), pygame.Rect(squareX * x - 4, squareY - 4, tileSize + 0.5, tileSize + 1), 1)
        squareY += 50
    while True:
        mouse = pygame.mouse.get_pos()
        if mouse[0]
        if squareX * x + tileSize > mouse[0] > squareX * x - tileSize and squareY + tileSize > mouse[1] > squareY - tileSize:
            print(mouse)
        for event in pygame.event.get():
            if event.type==QUIT:
                pygame.quit()
                sys.exit()
        pygame.display.update()
Main()
rectList = []
 
     
     
    