In my code, I am currently loading an Entity using the .loadAsync(named: String) method, then adding to my existing AnchorEntity.  As a test, I am then rotating my Entity 90°, and would like to determine how to then get the current angle of rotation.
The long-term intent is that I am going to allow users to rotate a model, but want to limit the rotation to a certain degree (I.E., the user can rotate the pitch of the model to 90° or -90°, but no further than that). Without being able to know the current angle of rotation for the Entity, I am unsure what logic I could use to limit this.
Entity.loadAsync(named: "myModel.usdz")
    .receive(on: RunLoop.main)
    .sink { completion in
        // ...
    } receiveValue: { [weak self] entity in
        guard let self = self else { return }
        self.objectAnchor.addChild(entity)
        scene.addAnchor(objectAnchor)
        
        let transform = Transform(pitch: .pi / 2,
                                    yaw: .zero,
                                   roll: .zero)
        
        entity.setOrientation(transform.rotation,
                                  relativeTo: nil)
        
        print(entity.orientation)
        // Sample Output: simd_quatf(real: 0.7071069, 
        //                           imag: SIMD3<Float>(0.7071067, 0.0, 0.0))
    }
    .store(in: &subscriptions)
I would have expected entity.orientation to give me something like 90.0 or 1.57 (.pi / 2), but unsure how I can get the current rotation of the Entity in a form that would align with expected angles.

