This is not the duplicate of using Modifier.graphicsLayer{} to rotate or pan Image. I want move, rotate and scale a Composable on screen not in a stationary position.
What i want to achieve is as in this image
Order of Modifier.graphicsLayer{} and Modifier.pointerInput() matter. If Modifier.pointerInput() is placed after Modifier.graphicsLayer{} Composable's touch area is scaled, translated and rotated.
@Composable
private fun Test() {
    var offsetLeft by remember { mutableStateOf(Offset.Zero) }
    var offsetRight by remember { mutableStateOf(Offset.Zero) }
    var rotationLeft by remember { mutableStateOf(0f) }
    var rotationRight by remember { mutableStateOf(0f) }
    val modifierLeft = Modifier
        .border(3.dp, Color.Red)
        .graphicsLayer {
            translationX = offsetLeft.x
            translationY = offsetLeft.y
            rotationZ = rotationLeft
        }
        .border(2.dp, Color.Green)
        .pointerInput(Unit) {
            detectTransformGestures { centroid, pan, zoom, rotation ->
                offsetLeft += pan
                rotationLeft += rotation
            }
        }
    val modifierRight = Modifier
        .border(3.dp, Color.Red)
        .pointerInput(Unit) {
            detectTransformGestures { centroid, pan, zoom, rotation ->
                offsetRight += pan
                rotationRight += rotation
            }
        }
        .border(2.dp, Color.Green)
        .graphicsLayer {
            translationX = offsetRight.x
            translationY = offsetRight.y
            rotationZ = rotationRight
        }
    Row(modifier = Modifier.fillMaxSize()) {
        Image(
            painter = painterResource(id = R.drawable.landscape1),
            contentDescription = "",
            modifierLeft.aspectRatio(1f).weight(1f)
        )
        Image(
            painter = painterResource(id = R.drawable.landscape1),
            contentDescription = "",
            modifierRight.aspectRatio(1f).weight(1f)
        )
    }
}
I want to be able to move, rotate and a Composable like the left Image in gif from its current transformation.
What i did so far, i rotate pan by Rotation Matrix via
/**
 * Rotates the given offset around the origin by the given angle in degrees.
 *
 * A positive angle indicates a counterclockwise rotation around the right-handed 2D Cartesian
 * coordinate system.
 *
 * See: [Rotation matrix](https://en.wikipedia.org/wiki/Rotation_matrix)
 */
fun Offset.rotateBy(
    angle: Float
): Offset {
    val angleInRadians = ROTATION_CONST * angle
    val newX = x * cos(angleInRadians) - y * sin(angleInRadians)
    val newY = x * sin(angleInRadians) + y * cos(angleInRadians)
    return Offset(newX, newY)
}
internal const val ROTATION_CONST = (Math.PI / 180f).toFloat()
It works for panning, pan works fine but as translation from original position increase rotation and scaling doesn't seem to work. I'm not able translate position correctly.
@Composable
private fun MyComposable() {
    var offset by remember { mutableStateOf(Offset.Zero) }
    var zoom by remember { mutableStateOf(1f) }
    var rotation by remember { mutableStateOf(0f) }
    var text by remember { mutableStateOf("") }
    var centroid by remember { mutableStateOf(Offset.Zero) }
    val modifier = Modifier
        .border(3.dp, Color.Green)
        .fillMaxWidth()
        .aspectRatio(4 / 3f)
        .graphicsLayer {
            this.translationX = offset.x * zoom
            this.translationY = offset.y * zoom
            this.scaleX = zoom
            this.scaleY = zoom
            this.rotationZ = rotation
//            TransformOrigin(0f, 0f)
        }
        .pointerInput(Unit) {
            detectTransformGestures(
                onGesture = { gestureCentroid, gesturePan, gestureZoom, gestureRotate ->
                    rotation += gestureRotate
                    zoom *= gestureZoom
                    offset += gesturePan.rotateBy(rotation)
                    centroid = gestureCentroid
                }
            )
        }
        .drawWithContent {
            drawContent()
            drawCircle(color = Color.Red, center = centroid, radius = 20f)
        }
    Image(
        modifier = modifier,
        painter = painterResource(id = R.drawable.landscape1),
        contentDescription = null,
        contentScale = ContentScale.FillBounds
    )
}
I tried changing TransformOrigin(). Also updated sample code that works for stationary touch position, this is modified version of the one available in developer.android page
@Composable
private fun MyComposable3() {
    var zoom by remember { mutableStateOf(1f) }
    var offset by remember { mutableStateOf(Offset.Zero) }
    var centroid by remember { mutableStateOf(Offset.Zero) }
    var centroidOld by remember { mutableStateOf(Offset.Zero) }
    var centroidNew by remember { mutableStateOf(Offset.Zero) }
    var angle by remember { mutableStateOf(0f) }
    val imageModifier = Modifier
        .border(3.dp, Color.Green)
        .graphicsLayer {
            translationX = -offset.x * zoom
            translationY = -offset.y * zoom
            scaleX = zoom
            scaleY = zoom
            rotationZ = angle
            TransformOrigin(0f, 0f).also { transformOrigin = it }
        }
        .pointerInput(Unit) {
            detectTransformGestures(
                onGesture = { gestureCentroid, gesturePan, gestureZoom, gestureRotate ->
                    val oldScale = zoom
                    val newScale = (zoom * gestureZoom).coerceIn(0.5f..5f)
                    angle += gestureRotate
                    // For natural zooming and rotating, the centroid of the gesture should
                    // be the fixed point where zooming and rotating occurs.
                    // We compute where the centroid was (in the pre-transformed coordinate
                    // space),
                    // and then compute where it will be after this delta.
                    // We then compute what the new offset should be to keep the centroid
                    // visually stationary for rotating and zooming, and also apply the pan.
                    centroidOld = (offset + gestureCentroid / oldScale).rotateBy(gestureRotate)
                    centroidNew =
                        (gestureCentroid / newScale + gesturePan.rotateBy(angle) / oldScale)
                    offset = centroidOld - centroidNew
                    zoom = newScale
                    centroid = gestureCentroid
                }
            )
        }
        .border(3.dp, Color.Red)
        .drawWithContent {
            drawContent()
            drawCircle(color = Color.Red, center = centroid, radius = 20f)
            drawCircle(color = Color.Green, center = centroidOld, radius = 20f)
            drawCircle(color = Color.Blue, center = centroidNew, radius = 20f)
        }
    Image(
        modifier = imageModifier
            .fillMaxWidth()
            .aspectRatio(4 / 3f),
        painter = painterResource(id = R.drawable.landscape2),
        contentDescription = null,
        contentScale = ContentScale.FillBounds
    )
}
This one is not working either.



