I am currently creating a top down shooter arcade game in Pygame and my player (the spaceship) is clipping through the corners of both my borders (where both boarders intersect). I have listed my code below and an image of the issue as well as the codes that I tried that didn't work.
Thanks.
#The playerhitbox, boarder 1 and boarder 2
    playerhitbox = pygame.draw.rect(display, (TRANSPARENT), (375, 270, 100, 100), 2)
    boarder1 = pygame.draw.rect(display, (255, 255, 255), (-475-display_scroll[0], 875-display_scroll[1], 1750, 5))
    boarder2 = pygame.draw.rect(display, (255, 255, 255), (-475-display_scroll[0], -675-display_scroll[1], 5, 1550))
#If playerhitbox collides with boarder 's' key has no effect
    if playerhitbox.colliderect(boarder1):
    
                if keys[pygame.K_a]:
                    display_scroll[0] -=5
    
                    player.moving_left = True
    
                    for bullet in player_bullets:
                        bullet.x -= 5
    
                if keys[pygame.K_d]:
                    display_scroll[0] +=5
    
                    player.moving_right = True
    
                    for bullet in player_bullets:
                        bullet.x += 5
    
                if keys[pygame.K_w]:
                    display_scroll[1] -=5
    
                    for bullet in player_bullets:
                        bullet.x -= 5
    
                if keys[pygame.K_s]:
                    display_scroll[1] +=0
    
                    for bullet in player_bullets:
                        bullet.x += 5
#If playerhitbox collides with boarder 'a' key has no effect
    if playerhitbox.colliderect(boarder2):
    
                if keys[pygame.K_a]:
                    display_scroll[0] -=5
    
                    player.moving_left = True
    
                    for bullet in player_bullets:
                        bullet.x -= 5
    
                if keys[pygame.K_d]:
                    display_scroll[0] +=5
    
                    player.moving_right = True
    
                    for bullet in player_bullets:
                        bullet.x += 5
    
                if keys[pygame.K_w]:
                    display_scroll[1] -=5
    
                    for bullet in player_bullets:
                        bullet.x -= 5
    
                if keys[pygame.K_s]:
                    display_scroll[1] +=5
    
                    for bullet in player_bullets:
                        bullet.x += 5
#If there is no collision between boarder and playerhitbox all keys (W, S, A, D) do something.
    else:
            if keys[pygame.K_a]:
                display_scroll[0] -=5
                player.moving_left = True
                for bullet in player_bullets:
                    bullet.x -= 5
            if keys[pygame.K_d]:
                display_scroll[0] +=5
                player.moving_right = True
                for bullet in player_bullets:
                    bullet.x += 5
            if keys[pygame.K_w]:
                display_scroll[1] -=5
                for bullet in player_bullets:
                    bullet.x -= 5
            if keys[pygame.K_s]:
                display_scroll[1] +=5
                for bullet in player_bullets:
                    bullet.x += 5
I have tried...
if playerhitbox.colliderect(boarder1) and playerhitbox.colliderect(boarder2):
    #do something
and 
if playerhitbox.colliderect(boarder1):
    if playerhitbox.colliderect(boarder2):
        #do something
Which didn't work
