Can someone explain me why some of these implementation works while other doesn't and what's happening under the hood? Is there some performance issue for example with f1?
What should I google for finding these mapping rules?
#include<string> 
#include <algorithm>
#include <vector> 
#include <iostream>
#include <functional> 
bool f1(const std::string& str1)  //works
{
    std::cout<<"f1"<<str1<<std::endl;
    return true;
}
bool f2(std::string& str1) //not working
{
    std::cout<<"f2"<<str1<<std::endl;
    return true;
}
bool f3(std::string str1) //works
{
    std::cout<<"f3"<<str1<<std::endl;
    return true;
}
bool f4(std::string* str1)
{
    std::cout<<"f4"<<str1<<std::endl;
    return true;
}
int main(){
    std::function<bool(std::string)> fp=&f1;
    std::string x="Hello world";
    fp(x);
    return 0;
}
 
    