It's just the inverse of the operations from the answer to the question you linked:
fn main() {
// Hex string to 4-bytes, aka. u32
let float: f32 = 18.9;
let bytes = unsafe { std::mem::transmute::<f32, u32>(float) };
let hex = format!("{:x}", bytes);
// Print 41973333
println!("{}", hex);
}
Rust Playground link
Call .from_be(), .from_le() or .swap_bytes() on the u32 value (bytes) before formatting to alter the byte order. Change from f32 and u32 to f64 and u64 for larger data types.
Similarly, the other answer to that question (using f32.from_bits) has a direct inverse in f32.to_bits (though those functions are still marked as unstable).