I made a simple cube model with animation in Blender.
Exported it as a .fbx file with the option bake animation turned on.
With Reality Converter I converted the .fbx file to .usdz which I imported into my Xcode project. But I am not getting the animation back in my project (see below for the code).
import SwiftUI
import RealityKit
struct ContentView : View {
    var body: some View {
        ARViewContainer().edgesIgnoringSafeArea(.all)
    }
}
struct ARViewContainer: UIViewRepresentable {
    
    let arView = ARView(frame: .zero)
    
    func makeUIView(context: Context) -> ARView {
        
        let anchorEntity = AnchorEntity()
        
        //get local usdz file which is in xcode project
        do {               
            let cubeModel = try ModelEntity.load(named: "cube")
            print(cubeModel)                
            print(cubeModel.availableAnimations) // here i get an empty array
            anchorEntity.addChild(cubeModel)               
            arView.scene.addAnchor(anchorEntity)
          }
          catch {
             print(error)
          }
        return arView   // the cube is visible on my ipad  
    }        
    func updateUIView(_ uiView: ARView, context: Context) { }
}
For what i understand is has to be possible to import with animations. Am i missing something ?
 
     
    