Definitely, I know the basic differences between unsigned integers (uint) and signed integers (int).
I noticed that in .NET public classes, a property called Length is always using signed integers.
Maybe this is because unsigned integers are not CLS compliant.
However, for example, in my static function:
public static double GetDistributionDispersion(int tokens, int[] positions)
The parameter tokens and all elements in positions cannot be negative. If it's negative, the final result is useless. So if I use int both for tokens and positions, I have to check the values every time this function is called (and return non-sense values or throw exceptions if negative values found???), which is tedious.
OK, then we should use uint for both parameters. This really makes sense to me.
I found, however, as in a lot of public APIs, they are almost always using int. Does that mean inside their implementation, they always check the negativeness of each value (if it is supposed to be non-negative)?
So, in a word, what should I do?
I could provide two cases:
- This function will only be called by myself in my own solution;
- This function will be used as a library by others in other team.
Should we use different schemes for these two cases?
Peter
P.S.: I did do a lot of research, and there is still no reason to convince me not to use uint :-)