I am developing a Minecraft Fabric mod with custom player stats. Here is how I created a custom player stat:
public class ModStats {
    public static final Identifier MINING_STAT = new Identifier(ExampleMod.MOD_ID, "mining_stat");
    public static void registerModStats() {
        Registry.register(Registries.CUSTOM_STAT, "mining_stat", MINING_STAT);
        Stats.CUSTOM.getOrCreateStat(MINING_STAT, StatFormatter.DEFAULT);
    }
}
registerModStats() is called in the Mod main class.
I increase the stat using a MiningToolItemMixin:
@Mixin(MiningToolItem.class)
public class MiningToolItemMixin {
    @Inject(at = @At("TAIL"), method = "postMine")
    private void postMine(ItemStack stack, World world, BlockState state, BlockPos pos, LivingEntity miner,
            CallbackInfoReturnable<Boolean> info) {
        if (miner instanceof PlayerEntity player) {
            player.incrementStat(ModStats.MINING_STAT);
        }
        System.out.println("MiningToolItemMixin");
    }
}
Everything works finde but how can I get the stat value in other parts of the code?
I tired to get the stat via the PlayerEntitiy object but there are only methods to increase stats and to retreive stats.