I am working on CLI game with Node.js and I have an issue. I have to create a save game option and I am doing it by storing the data in a JSON file. However, it gets stored as undefined.
In stats.js I am creating those values by calling a random functions that I created:
//stats.js
export let playerHealthDisplay = randomHealth()
let stats = () => {
  console.log("STATS")
  let userStats = {
    health: playerHealthDisplay,
    strength: random(),
    brains: random(),
    money: 0,
    xp: 0,
  }
}
export let userStats
export default stats
In save.js I created a function to save it in a JSON file:
//save.js
import { userStats }  from "../utils/stats.js"
const save = async () => {
  console.log(userStats) // undefined
  const data = JSON.stringify(userStats)
  writeFile("userStats.json", String(data), (err) => {
    if (err) {
      throw err
    }
  })
  console.log("Thanks for playing. -- (game saved)")
}
This works half good. It does create a JSON file called userStats.json (as it is supposed to) but it doesn't store the data correctly. It's stored undefined. I did the console.log() of imported userStats to check wheter it's imported correctly and it returns undefined.
So where did I go wrong ? Thanks in advance.
 
    