I'm not sure if I can ask this question but I have a logic error that I cannot pin point. After the player has landed on a square they should be offered to buy the square. What's currently happening is player 1 is being offered to buy player 2's square. player 2 is working fine. The console.log in movePiece is outputting the correct player. Wondering if anyone can see the problem?
/**
 * Moves players pieces around the board. 
 */
function movePiece() {
    let diceRoll = rollDice();
    if (currentPlayer === players[0]) {
        currentPosition1 += diceRoll;
        if (currentPosition1 >= board.length) {
            currentPosition1 -= board.length;
        }
        let currentSquare = squares[currentPosition1];
        currentSquare.appendChild(pieceOne);
        message.innerHTML = `${players[0]} you are on ${pieceOne.parentElement.getAttribute('data-type')} `;
        currentPlayer = players[0];
        console.log(currentPlayer);
        checkIfOwned();
        updatePeople();
        currentPlayer = players[1];
    } else {
        currentPosition2 += diceRoll;
        if (currentPosition2 >= board.length) {
            currentPosition2 -= board.length;
        }
        let currentSquare = squares[currentPosition2];
        currentSquare.appendChild(pieceTwo);
        message.innerHTML = `${players[1]} you are on ${pieceTwo.parentElement.getAttribute('data-type')}`;
        currentPlayer = players[1];
        checkIfOwned();
        updatePeople();
        currentPlayer = players[0];
    }
}
async function buySquare(currentPlayer) {
    await sleep(4000);
    if (currentPlayer === players[0]) {
        message.innerHTML = `<p>Would you like to buy ${pieceOne.parentElement.getAttribute('data-type')} for 5 people?`;
        let input = await getUserInput();
        if (input === 'y') {
            player1Owned.push(pieceOne.parentElement.getAttribute('data-type'));
        } else {
            console.log('you have not bought this square');
        }
    } else {
        message.innerHTML = `<p>Would you like to buy ${pieceTwo.parentElement.getAttribute('data-type')} for 5 people?`;
        let input = await getUserInput();
        if (input === 'y') {
            player2Owned.push(pieceTwo.parentElement.getAttribute('data-type'));
        } else {
            console.log('you have not bought this square');
        }
    }
}
function checkIfOwned() {
    if (player1Owned.includes(pieceOne.parentElement.getAttribute('data-type'))) {
        squareOwned = true;
    } else {
        buySquare();
    }
}
