I am following the iOS & Swift - The Complete iOS App Development Bootcamp on udemy. I am creating a Magic 8 ball app. I have successfully created the user interface and have assigned my UIImageView and button to the main story board. When I click run my simulator opens up and then brings me to my AppDelegate saying Thread 1: "[<Magic_8_Ball.ViewController 0x159508630> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key askButtonPressed." All I see is a white screen on my simulator every time I open the app.
I was expecting the app to show me my blue background my 8 ball and the button. When I click the button the 8 ball image changes.
This is the Main tab
import UIKit
class ViewController: UIViewController {
    @IBOutlet weak var imageView: UIImageView!
    
    @IBAction func askButtonPressed(_ sender: UIButton) {
        imageView.image = #imageLiteral(resourceName: "ball3.png")
    }
    
}
This is the AppDelegate
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        return true
    }
    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }
    // MARK: UISceneSession Lifecycle
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
}
