It's so static fields/accessors/methods can be looked up on the parent class if it's not found on the child, for example:
class Polygon {
  constructor() {
    this.name = "Polygon";
  }
  
  static staticPolygonMethod() {
    return "staticPolygon";
  }
}
class Square extends Polygon {
  constructor() {
    super();
  }
}
console.log(Square.staticPolygonMethod()); // staticPolygon
 
 
As static fields/accessors/methods are added to the class itself, the staticPolygonMethod is set on Polygon class/function itself.
In this example above, staticPolygonMethod is not found on the Square class/function, so its [[Prototype]] is checked for the property, which is set to Polygon, as you've seen with the Square.__proto__ === Polygon check. Because staticPolygonMethod exists on the Polygon class/function, it can now be found correctly in Square's prototype chain and thus used as expected on Square.