The issue could be due to a race condition between the Task creation and the value of idplayer. The Task.Run method runs the delegate asynchronously on a thread pool thread. While you have the condition numtask < 5 && idplayer < players.Count in place, this does not guarantee that the value of idplayer won't become greater than or equal to players.Count before the task associated with lestasks[numtask] starts executing.
Here's a possible scenario of what might be happening:
- The whileloop is evaluating the condition, and it is true since bothnumtaskandidplayerare less than their respective limits.
- A task is created and associated with lestasks[numtask].
- Before the newly created task starts running, the value of idplayeris incremented due toidplayer++.
- The whileloop iterates again, but now the value ofidplayeris outside the range ofplayers.Count, causing the "ArgumentOutOfRangeException."
To prevent this, you should create a local copy of idplayer before starting the task to ensure that each task has a separate value and does not modify the value of idplayer during its execution. You can do this by using a temporary variable inside the loop like this:
int numtask = 0;
while (numtask < 5 && idplayer < players.Count)
{
    int currentPlayerIndex = idplayer; // Create a local copy of idplayer
    lestasks[numtask] = Task.Run(() => { Updateplayer(players[currentPlayerIndex])); });
    numtask++;
    idplayer++;
}
Task.WaitAll(lestasks);
By using currentPlayerIndex, you ensure that each task uses its own copy of idplayer without any interference from other tasks or the loop, thus avoiding the "ArgumentOutOfRangeException" in this scenario.