OK, so I have a situation in which I call LoadLibrary on a DLL that I wrote. This call to LoadLibrary returns error #998, or ERROR_NOACCESS "Invalid access to memory location."
The DLL in question uses MFC in one configuration, and not in another; only the MFC configuration has this problem. It used to work, but I have no idea what I changed: I'd actually moved on to the non-MFC version and been tinkering quite a lot with that and I have no idea what I could have done that affected the MFC version.
I don't know a lot about DLLs. The original loading code was actually given to me, and I haven't changed it. Below is that code:
// submodule loading
#ifndef MFC
// Project uses standard windows libraries, define an entry point for the DLL to handle loading/unloading
BOOL WINAPI DllMain(HANDLE hDllHandle, DWORD dwReason, LPVOID lpreserved)
{
    _MESSAGE("DllMain called.");
    switch(dwReason)
    {
    case DLL_PROCESS_ATTACH:    // dll loaded
        hModule = (HMODULE)hDllHandle;  // store module handle
        _MESSAGE("Attaching Submodule ..."); 
        break;
    case DLL_PROCESS_DETACH:    // dll unloaded
        _MESSAGE("Detaching Submodule ...");      
        break;
    }   
    return true;
}
#else
// Project uses MFC, we define here an instance of CWinApp to make this a 'well-formed' DLL
class CSubmoduleApp : public CWinApp
{
public:
    virtual BOOL InitInstance()
    {// dll loaded
        hModule = m_hInstance;  // store module handle
        _MESSAGE("Attaching Submodule ...");
        return true;
    }
    virtual int ExitInstance()
    {// dll unloaded
       _MESSAGE("Detaching Submodule ...");      
       return CWinApp::ExitInstance();
    }
} gApp;
#endif
Obviously, MFC is defined in the MFC configuration, and not otherwise.
I doubt this is enough information to solve this problem; I realize that. What I'm actually hoping to learn is where to look for problems that might cause this error. I'll be happy to supply any information you need — once I know it's needed.
Thanks for any tips.