I am making pong in c++ using raylib but when I debug it, it throws this error The preLaunchTask 'build debug' terminated with exit code 3221225477.How do I fix this.
This is the code:
#include <iostream>
#include<vector>
#include <raylib.h>
using namespace std;
int p1_score, p2_score = 0;
const int max_score = 3;
const int font_size = 80;
class Paddle{
    public:
        float x_pos, y_pos;
        float width, height;
        int speed;
        Paddle(float x, float y, float wth, float hgt, int spd){
            x_pos = x;
            y_pos = y;
            width = wth;
            height = hgt;
            speed = spd;
        }
        void draw(){
            DrawRectangle(x_pos, y_pos, width, height, WHITE);
        }
        void move(int key_up, int key_down){
            if (IsKeyDown(key_up) && y_pos>=0)
            {
                y_pos -= speed;
            }
            if(IsKeyDown(key_down) && y_pos+height<=GetScreenHeight())
            {
                y_pos += speed;
            }
            
        }
};
class Ball{
    public:
        const int max_vel = 7;
        float x_pos, y_pos, original_x, original_y;
        int speed_x,speed_y;
        int radius;
        Ball(int x, int y, int radi){
            x_pos = original_x = x;
            y_pos = original_y = y;
            radius = radi;
            speed_x = max_vel;
            speed_y = 0;
        }
        void draw(){
            DrawCircle(x_pos, y_pos, radius, WHITE);
        }
        void move(int screen_width, int screen_height, Paddle left_paddle, Paddle right_paddle){
            x_pos+=speed_x;
            y_pos+=speed_y;
            if (y_pos + radius >= screen_height || y_pos - radius <= 0)
            {
                speed_y*=-1;
            }
            // if (x_pos + radius >= screen_width || x_pos - radius <= 0)
            // {
            //     speed_x*=-1;
            // }
            if (speed_x < 0){
                if(y_pos >= left_paddle.y_pos && y_pos <= left_paddle.y_pos + left_paddle.height ){
                    if (x_pos - radius <= left_paddle.x_pos + left_paddle.width ){
                        speed_x *= -1;
                        float middle_y = left_paddle.y_pos+left_paddle.height/2;
                        float difference_in_y = middle_y-y_pos;
                        float reduction_factor = (left_paddle.height/2)/max_vel;
                        float y_vel = difference_in_y/reduction_factor;
                        speed_y = -1*y_vel;
                    }
                }
            }else
            {
                if(y_pos >= right_paddle.y_pos && y_pos <= right_paddle.y_pos + right_paddle.height ){
                    if (x_pos + radius >= right_paddle.x_pos){
                        speed_x *= -1;
                        float middle_y = right_paddle.y_pos+right_paddle.height/2;
                        float difference_in_y = middle_y-y_pos;
                        float reduction_factor = (right_paddle.height/2)/max_vel;
                        float y_vel = difference_in_y/reduction_factor;
                        speed_y = -1*y_vel;
                    }
                }
            }
            
        }
        void reset(){
            x_pos=original_x;
            y_pos=original_y;
            speed_y=0;
            speed_x*=-1;
        }
};
void blit_score(int score, int x, int y){
    DrawText(TextFormat("%i", score), x, y, font_size, WHITE);
}
void is_won(int x, int y){
    
    if (p1_score == max_score)
    {
        DrawText("PLAYER 1 WON!", x, y, font_size-20, WHITE);
    }else if (p2_score == max_score)
    {
        DrawText("PLAYER 2 WON!", x, y, font_size, WHITE);
    }
    
    
}
int main () {
    const int screenWidth = 800;
    const int screenHeight = 600;
    Ball ball(screenWidth/2, screenHeight/2, 15);
    Paddle p1(10, screenHeight/2-60, 20, 120, 7),p2(screenWidth-30, screenHeight/2-60, 20, 120, 7);
    cout << "Hello World" << endl;
    InitWindow(screenWidth, screenHeight, "Pong");
    SetTargetFPS(60);
    while (WindowShouldClose() == false){
        BeginDrawing();
        ball.move(screenWidth, screenHeight, p1, p2);
        p1.move(KEY_W, KEY_S);
        p2.move(KEY_UP, KEY_DOWN);
        if (ball.x_pos < 0)
        {
            p2_score++;
            ball.reset();
        }else if (ball.x_pos > screenWidth)
        {
            p1_score++;
            ball.reset();
        }
        blit_score(p1_score, screenWidth/2-100, screenHeight/2);
        blit_score(p2_score, screenWidth/2+100, screenHeight/2);
        is_won(screenWidth/2-100, 20);
        
        ClearBackground(BLACK);
        DrawLine(screenWidth/2, 0, screenWidth/2, screenHeight, WHITE);
        ball.draw();
        p1.draw();
        p2.draw();
        EndDrawing();
    }
    CloseWindow();
    return 0;
}
It gives me option of show errors.But when I click show errors it says 'No problems have been detected in the workspace'.I figured out that when I restart my computer or when I switch on my computer it debugs for the first time after restarting but after the first time it again shows this error.I searched it online but found nothing.
