How do you transform a Bitmap into an InputStream?
I would like to use this InputStream as input to the ETC1Util.loadTexture() function.
How do you transform a Bitmap into an InputStream?
I would like to use this InputStream as input to the ETC1Util.loadTexture() function.
 
    
     
    
    This might work
ByteArrayOutputStream bos = new ByteArrayOutputStream(); 
bitmap.compress(CompressFormat.PNG, 0 /*ignored for PNG*/, bos); 
byte[] bitmapdata = bos.toByteArray();
ByteArrayInputStream bs = new ByteArrayInputStream(bitmapdata);
 
    
    This is my way:
// Your Bitmap.
Bitmap bitmap = XXX;  
int byteSize = bitmap.getRowBytes() * bitmap.getHeight();
ByteBuffer byteBuffer = ByteBuffer.allocate(byteSize);
bitmap.copyPixelsToBuffer(byteBuffer);  
// Get the byteArray.
byte[] byteArray = byteBuffer.array();
// Get the ByteArrayInputStream.
ByteArrayInputStream bs = new ByteArrayInputStream(byteArray);
