I have coded an animation (in python) for three beach balls to bounce around a screen. I now wish to have them all collide and be able to bounce off each other. I would really appreciate any help that can be offered.
import pygame
import random
import sys
class Ball:
    def __init__(self,X,Y):
        self.velocity = [1,1]
        self.ball_image = pygame.image.load ('Beachball.jpg'). convert()
        self.ball_boundary = self.ball_image.get_rect (center=(X,Y))
        self.sound = pygame.mixer.Sound ('Thump.wav')
        self.rect = self.ball_image.get_rect (center=(X,Y))
if __name__ =='__main__':
    width = 800
    height = 600
    background_colour = 0,0,0
    pygame.init()
    window = pygame.display.set_mode((width, height))
    pygame.display.set_caption("Bouncing Ball animation")
    num_balls = 3
    ball_list = []
    for number in range(num_balls):
        ball_list.append( Ball(random.randint(10, (width - 10)),random.randint(10, (height - 10))) )
    while True:
        for event in pygame.event.get():
                print event 
                if event.type == pygame.QUIT:
                        sys.exit(0)
        window.fill (background_colour)
        for ball in ball_list:
                if ball.ball_boundary.left < 0 or ball.ball_boundary.right > width:
                        ball.sound.play()
                        ball.velocity[0] = -1 * ball.velocity[0]
                if ball.ball_boundary.top < 0 or ball.ball_boundary.bottom > height:
                        ball.sound.play()
                        ball.velocity[1] = -1 * ball.velocity[1]
                ball.ball_boundary = ball.ball_boundary.move (ball.velocity)
                window.blit (ball.ball_image, ball.ball_boundary)
        pygame.display.flip()
 
     
     
     
     
     
     
     
     
    