I have this snippet of code used to read data from an AVAssetReaderOutput, the method works fine in iOS 4.0, however in 5.0 it crashes towards the end with bad access, not sure why, anyone have any input?
AVAssetReaderOutput *output=[myOutputs objectAtIndex:0];
int totalBuff=0;
while(TRUE)
{
CMSampleBufferRef ref=[output copyNextSampleBuffer];
if(ref==NULL)
break;
//copy data to file
//read next one
AudioBufferList audioBufferList;
NSMutableData *data=[[NSMutableData alloc] init];
CMBlockBufferRef blockBuffer;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(ref, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
for( int y=0; y<audioBufferList.mNumberBuffers; y++ )
{
AudioBuffer audioBuffer = audioBufferList.mBuffers[y];
Float32 *frame = audioBuffer.mData;
NSLog(@"Gonna write %d", audioBuffer.mDataByteSize);
//crashes here
[data appendBytes:frame length:audioBuffer.mDataByteSize];
}
totalBuff++;
CFRelease(blockBuffer);
CFRelease(ref);
[fileHandle writeData:data];
[data release];
}
Thanks
Daniel