On constrained devices, I often find myself "faking" locks between 2 threads with 2 bools. Each is only read by one thread, and only written by the other. Here's what I mean:
bool quitted = false, paused = false;
bool should_quit = false, should_pause = false;
void downloader_thread() {
    quitted = false;
    while(!should_quit) {
        fill_buffer(bfr);
        if(should_pause) {
            is_paused = true;
            while(should_pause) sleep(50);
            is_paused = false;
        }
    }
    quitted = true;
}
void ui_thread() {
    // new Thread(downloader_thread).start();
    // ...
    should_pause = true;
    while(!is_paused) sleep(50);
        // resize buffer or something else non-thread-safe
    should_pause = false;
}
Of course on a PC I wouldn't do this, but on constrained devices, it seems reading a bool value would be much quicker than obtaining a lock. Of course I trade off for slower recovery (see "sleep(50)") when a change to the buffer is needed.
The question -- is it completely thread-safe? Or are there hidden gotchas I need to be aware of when faking locks like this? Or should I not do this at all?