Is there a way to verify if a CGPoint is inside a specific CGRect?
An example would be:
I'm dragging a UIImageView and I want to verify if its central point CGPoint is inside another UIImageView.
Is there a way to verify if a CGPoint is inside a specific CGRect?
An example would be:
I'm dragging a UIImageView and I want to verify if its central point CGPoint is inside another UIImageView.
 
    
     
    
    let view = ...
let point = ...
view.bounds.contains(point)
bool CGRectContainsPoint(CGRect rect, CGPoint point);
Parameters
rect     The rectangle to examine.point    The point to examine.
Return Value
true if the rectangle is not null or empty and the point is located within the rectangle; otherwise, false.A point is considered inside the rectangle if its coordinates lie inside the rectangle or on the minimum X or minimum Y edge.
 
    
     
    
    In Swift that would look like this:
let point = CGPointMake(20,20)
let someFrame = CGRectMake(10,10,100,100)
let isPointInFrame = CGRectContainsPoint(someFrame, point)
Swift 3 version:
let point = CGPointMake(20,20)
let someFrame = CGRectMake(10,10,100,100)
let isPointInFrame = someFrame.contains(point)
Link to documentation . Please remember to check containment if both are in the same coordinate system if not then conversions are required (some example)
In swift you can do it like this:
let isPointInFrame = frame.contains(point)
"frame" is a CGRect and "point" is a CGPoint
 
    
    UIView's pointInside:withEvent: could be a good solution. Will return a boolean value indicating wether or not the given CGPoint is in the UIView instance you are using. Example:
UIView *aView = [UIView alloc]initWithFrame:CGRectMake(0,0,100,100);
CGPoint aPoint = CGPointMake(5,5);
BOOL isPointInsideView = [aView pointInside:aPoint withEvent:nil];
 
    
    In objective c you can use CGRectContainsPoint(yourview.frame, touchpoint)
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
UITouch* touch = [touches anyObject];
CGPoint touchpoint = [touch locationInView:self.view];
if( CGRectContainsPoint(yourview.frame, touchpoint) ) {
}else{
}}
In swift 3 yourview.frame.contains(touchpoint)
 override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    let touch:UITouch = touches.first!
    let touchpoint:CGPoint = touch.location(in: self.view)
    if wheel.frame.contains(touchpoint)  {
    }else{
    }
}
 
    
    It is so simple,you can use following method to do this kind of work:-
-(BOOL)isPoint:(CGPoint)point insideOfRect:(CGRect)rect
{
    if ( CGRectContainsPoint(rect,point))
        return  YES;// inside
    else
        return  NO;// outside
}
In your case,you can pass imagView.center as point and another imagView.frame as rect in about method.
You can also use this method in bellow UITouch Method :
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
}
 
    
    I'm starting to learn how to code with Swift and was trying to solve this too, this is what I came up with on Swift's playground:
// Code
var x = 1
var y = 2
var lowX = 1
var lowY = 1
var highX = 3
var highY = 3
if (x, y) >= (lowX, lowY) && (x, y) <= (highX, highY ) {
    print("inside")
} else {
    print("not inside")
}
It prints inside
 
    
     
    
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
            UITouch *touch = [[event allTouches] anyObject];
            CGPoint touchLocation = [touch locationInView:self.view];
            CGRect rect1 = CGRectMake(vwTable.frame.origin.x, 
            vwTable.frame.origin.y, vwTable.frame.size.width, 
            vwTable.frame.size.height);
            if (CGRectContainsPoint(rect1,touchLocation))
            NSLog(@"Inside");
            else
            NSLog(@"Outside");
    }
 
    
    