I want to draw a PARTIALLY transparent image on top of another (Making shadows over things). I am currently using java's Graphics2D class to render, I've been told to set the composite to AlphaComposite, but that only sets it completely transparent.
Can I do this with my current setup? What do I have to do to fix this?
This is the code I was told that would make it partially transparent:
    AlphaComposite ac = java.awt.AlphaComposite.getInstance(AlphaComposite.CLEAR, 0.5F);
    g.setComposite(ac);
(I am using png images by the way)
Heres your sscce (these are all in different classes but i put them together for simplicity) (I use an image called "Test" in the local folder "Images", you can use whatever for this as long as it is a png Image named the same
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.DisplayMode;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Window;
import javax.swing.ImageIcon;
import com.blazingkin.atrox.ScreenManager;
public class AtroxAdventrum{
public static void main(String[] args) {
new AtroxAdventrum().run();
}
    private static DisplayMode modes[] = {
        //new DisplayMode(1080,720,32,0),
        //new DisplayMode(1080,720,24,0),
        //new DisplayMode(1080,720,16,0),
        //new DisplayMode(1440,900,32,0),
        //new DisplayMode(1440,900,24,0),
        //new DisplayMode(1440,900,16,0),
    };
    private boolean running = true;
    public ScreenManager s;
    public void stop(){
        running = false;
    }
    public void run(){
        try{
            init();
            gameLoop();
        }finally{
            s.restoreScreen();
        }
    }
    public void init(){
        s = new ScreenManager();
        DisplayMode dm = s.findFirstCompatibleMode(modes);
        s.setFullScreen(dm);
        Window w = s.getFullScreenWindow();
        w.setFont(new Font("Arial", Font.PLAIN, 20));
        w.setBackground(Color.black);
        w.setForeground(Color.white);
    }
    public void gameLoop(){
        long startTime = System.currentTimeMillis();
        long cumTime = startTime;
        while (running)
        {
            long timePassed = System.currentTimeMillis() - cumTime;
            cumTime += timePassed;
            if (limitfps){
            try{
                Thread.sleep(15);
            }catch(Exception e){}
            }
            update(timePassed);
            Graphics2D g = s.getGraphics();
            draw(g);
            g.dispose();
            s.update();
        }
    }
    public void update(long timePassed){
    }
    public boolean limitfps = false;
        public void draw(Graphics2D g){
        g.clearRect(0, 0, s.getWidth(), s.getHeight());
        AlphaComposite ac = java.awt.AlphaComposite.getInstance(AlphaComposite.CLEAR,0.5F);
        g.setComposite(ac);
        g.drawImage(new ImageIcon("Images/Test.png").getImage(), 30, 30, 30, 30, null);
        }
}
If you run this you will have to alt + tab out and end the process (as it doesnt have anything in this portion of code to do such)
 
    