My previous understanding of the decorator pattern was that you inherit Window with WindowDecorator, then in the overridden methods, do some additional work before calling the Window's implementation of said methods.  Similar to the following:
public class Window
{
    public virtual void Open()
    {
        // Open the window
    }
}
public class LockableWindow : Window // Decorator
{
    public virtual void Open()
    {
        // Unlock the window
        base.Open();
    }
}
However this essentially hardcodes the decoration, so how would this be refactored to use composition instead of inheritance?
 
     
     
     
     
     
    