My question is how to access the Swing GUI element tree (main window, JPanels, JFrames, JButtons, JTextFields ect) and create a reference to that tree. I need this to be kept in a data structure (ex. hash map) and NOT in a memory file (eg. using serialization). I need this for using it later to map these UI elements to the corresponding objects inside the code.
EDIT:
   JFrame f = new JFrame("Basic GUI"); 
   JPanel pnl1 = new JPanel(); 
   JPanel pnl2 = new JPanel(); 
   JPanel pnl3 = new JPanel(); 
   JLabel lblText = new JLabel("Test Label");
   JButton btn1 = new JButton("Button");
   JTextField txtField = new JTextField(20);
   public GUISample(){
   pnl1.add(lblText);
   pnl2.add(btn1);
   pnl3.add(txtField);
   f.getContentPane().setLayout(new BorderLayout());
   f.getContentPane().add(pnl2, BorderLayout.EAST);
   f.getContentPane().add(pnl3, BorderLayout.WEST);
   f.getContentPane().add(pnl1, BorderLayout.NORTH);
   visitComponent(f);
   }
   private Map<String, Component> hashMap = new HashMap<String,Component>();
   public Map<String, Component> getComponentsTree(){
      return hashMap;
   }
   public void visitComponent(Component cmp){
      // Add this component
      if(cmp != null) hashMap.put(cmp.getName(), cmp);
      Container container = (Container) cmp;
      if(container == null ) {
          // Not a container, return
          return;
      }
      // Go visit and add all children
      for(Component subComponent : container.getComponents()){
          visitComponent(subComponent);
      }
     System.out.println(hashMap); 
    }
