I see there are many answers posted here that will fall into lucky cases to get the job done, but none of them are 100% deterministic to crash. Some will crash on one hardware and OS, the others would not.
However, there is a standard way as per official C++ standard to make it crash. 
Quoting from C++ Standard ISO/IEC 14882 §15.1-7:
If the exception handling mechanism, after completing the
  initialization of the exception object but before the activation of a
  handler for the exception, calls a function that exits via an
  exception, std::terminate is called (15.5.1).
struct C {
    C() { }
    C(const C&) {
        if (std::uncaught_exceptions()) {
            throw 0; // throw during copy to handler’s exception-declaration object (15.3)
        }
    }
};
int main() {
    try {
    throw C(); // calls std::terminate() if construction of the handler’s
    // exception-declaration object is not elided (12.8)
    } catch(C) { }
}
I have written a small code to demonstrate this and can be found and tried on Ideone here.
class MyClass{
    public:
    ~MyClass() throw(int) { throw 0;}
};
int main() {
  try {
    MyClass myobj; // its destructor will cause an exception
    // This is another exception along with exception due to destructor of myobj and will cause app to terminate
     throw 1;      // It could be some function call which can result in exception.
  }
  catch(...)
  {
    std::cout<<"Exception catched"<<endl;
  }
  return 0;
}
ISO/IEC 14882 §15.1/9 mentions throw without try block resulting in implicit call to abort:
If no exception is presently being handled, executing a
  throw-expression with no operand calls std::terminate()
Others include : 
throw from destructor: ISO/IEC 14882 §15.2/3