I have a ImageView which shows a picture that has been taken from the camera. The effect i am trying to create is I want a image to appear over the ImageView with the OnTouchEvent. So say I have five images I am wanting it to have five OnTouchEvent's and for each touch on the screen a new image would appear over the top of the previouslly displayed image (they are transparent png's).
I have looked through this question Adding an Image to a Canvas in Android but can't get my head around it.
So basically I am wanting it so when you are viewing the Activity with the Image in the ImageView you can touch the screen which will then add a png over the top of the picture in the ImageView and so on for say 6 or 7 images. Each one gets added sepertaly so it would take 6 touchs of the screen to add 6 png's over the current Image in the Imageview
UPDATE Thanks to Graeme
The code below has been updated I am just getting an error on nextBitmap which is nextBitmap cannot be resolved I think this is because I need to set this somewhere to go through the images that will be added like make an array?
Update 2
I now know that I need to some how add a string nextBitmap with the Images in so that it will loop throw them when the screen is touched, anyone got any ideas?
public class BeatEmUp extends Activity {
Bitmap myBitmap;    
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.beatemup);
    String myRef = this.getIntent().getStringExtra("filepath");
    File imgFile = new  File(myRef);
    Log.e("No ref", myRef);
    if(imgFile.exists()) {
        final Bitmap myBitmap = BitmapFactory.decodeFile(imgFile.getAbsolutePath());
        final ImageView myImage = (ImageView) findViewById(R.id.beatemup);
        myImage.setImageBitmap(myBitmap);
        myImage.setOnClickListener(new OnClickListener() {
            public void onClick(View v) {
                myBitmap = getBitmapOverlay(myBitmap, nextBitmap, 0, 0);
                myImage.setImageBitmap(myBitmap);
            }
        });
    }
}
public static Bitmap getBitmapOverlay(Bitmap bmp1, Bitmap bmp2, int left, int top) {
    Bitmap bmOverlay = Bitmap.createBitmap(bmp1.getWidth(), bmp1.getHeight(),  bmp1.getConfig());
    Canvas canvas = new Canvas(bmOverlay);    
    canvas.drawBitmap(bmp1, 0, 0, null);
    canvas.drawBitmap(bmp2, left, top, null);
    return bmOverlay;
}
}