How can I round values to nearest integer?
For example:
1.1 => 1
1.5 => 2
1.9 => 2
"Math.Ceiling()" is not helping me. Any ideas?
How can I round values to nearest integer?
For example:
1.1 => 1
1.5 => 2
1.9 => 2
"Math.Ceiling()" is not helping me. Any ideas?
See the official documentation for more. For example:
Basically you give the Math.Round method three parameters.
Sample code:
var roundedA = Math.Round(1.1, 0); // Output: 1
var roundedB = Math.Round(1.5, 0, MidpointRounding.AwayFromZero); // Output: 2
var roundedC = Math.Round(1.9, 0); // Output: 2
var roundedD = Math.Round(2.5, 0); // Output: 2
var roundedE = Math.Round(2.5, 0, MidpointRounding.AwayFromZero); // Output: 3
var roundedF = Math.Round(3.49, 0, MidpointRounding.AwayFromZero); // Output: 3
You need MidpointRounding.AwayFromZero if you want a .5 value to be rounded up. Unfortunately this isn't the default behavior for Math.Round(). If using MidpointRounding.ToEven (the default) the value is rounded to the nearest even number (1.5 is rounded to 2, but 2.5 is also rounded to 2).
Math.Ceiling
always rounds up (towards the ceiling)
Math.Floor
always rounds down (towards to floor)
what you are after is simply
Math.Round
which rounds as per this post
You need Math.Round, not Math.Ceiling. Ceiling always "rounds" up, while Round rounds up or down depending on the value after the decimal point.
there's this manual, and kinda cute way too:
double d1 = 1.1;
double d2 = 1.5;
double d3 = 1.9;
int i1 = (int)(d1 + 0.5);
int i2 = (int)(d2 + 0.5);
int i3 = (int)(d3 + 0.5);
simply add 0.5 to any number, and cast it to int (or floor it) and it will be mathematically correctly rounded :D
Just a reminder. Beware for double.
Math.Round(0.3 / 0.2 ) result in 1, because in double 0.3 / 0.2 = 1.49999999
Math.Round( 1.5 ) = 2
You can use Math.Round as others have suggested (recommended), or you could add 0.5 and cast to an int (which will drop the decimal part).
double value = 1.1;
int roundedValue = (int)(value + 0.5); // equals 1
double value2 = 1.5;
int roundedValue2 = (int)(value2 + 0.5); // equals 2
You have the Math.Round function that does exactly what you want.
Math.Round(1.1) results with 1
Math.Round(1.8) will result with 2.... and so one.
this will round up to the nearest 5 or not change if it already is divisible by 5
public static double R(double x)
{
// markup to nearest 5
return (((int)(x / 5)) * 5) + ((x % 5) > 0 ? 5 : 0);
}
I was looking for this, but my example was to take a number, such as 4.2769 and drop it in a span as just 4.3. Not exactly the same, but if this helps:
Model.Statistics.AverageReview <= it's just a double from the model
Then:
@Model.Statistics.AverageReview.ToString("n1") <=gives me 4.3
@Model.Statistics.AverageReview.ToString("n2") <=gives me 4.28
etc...
var roundedVal = Math.Round(2.5, 0);
It will give result:
var roundedVal = 3
If your working with integers rather than floating point numbers, here is the way.
#define ROUNDED_FRACTION(numr,denr) ((numr/denr)+(((numr%denr)<(denr/2))?0:1))
Here both "numr" and "denr" are unsigned integers.
Write your own round method. Something like,
function round(x)
rx = Math.ceil(x)
if (rx - x <= .000001)
return int(rx)
else
return int(x)
end
this is what I was actually looking for
float myRound(float numberIn, int numDig)
{
// float numberIn: number to round
// int numDig: number of digits after the point
// myRound(123.456,2) => 123.45
// myRound(123.456,1) => 123.4
// myRound(123.456,-1) => 120
float tenPow = Mathf.Pow(10, numDig);
return ((int)tenPow*numberIn)/tenPow;
}
decimal RoundTotal = Total - (int)Total;
if ((double)RoundTotal <= .50)
Total = (int)Total;
else
Total = (int)Total + 1;
lblTotal.Text = Total.ToString();