How should I write a copy constructor for my singleton class to prevent the creation of a new object as I already have one . And what is the best practice to overload = operator for same
 #include <iostream>
 #include <stdio.h>
 #include <conio.h>
 using namespace std;
 class Rect
 { 
  int length;
  int breadth;
  static int count;
  static int maxcount;
  Rect()
  {};
  Rect(const Rect& abc){};
  public :
      ~Rect();
      int area_rect()          
      {return length*breadth;}
      void set_value(int a,int b);
      static Rect* instance()
      {     
            Rect* ptr=NULL;
            if(count < maxcount)
            {
              ptr=new Rect ;
              count++;
            }
             return ptr;
       }
     };
    int Rect::count = 0;
    int Rect::maxcount = 1;
    void Rect::set_value(int a,int b)
   {
    length=a;
    breadth=b;
   }
  Rect::~Rect()
  {
   count --;          
  }  
 int main()
 {
  Rect* a= Rect::instance();  //creates first object
  // Rect* c= Rect::instance();  //fails to create second object 
  //as maxcount=1 and returns NULL
  a->set_value(10,3);
 cout << "area realted to object a : "  << a->area_rect() <<"\n"; 
 Rect* b=a;//allows creation of second object which I dont want
 b->set_value(10,4);
 cout << "area realted to object b : "  << b->area_rect() <<"\n"; 
 delete a;
 delete b;
 getch();
 return 0;
}       
How to write copy constructor code and overloading equal operator for prevention of creation of further object?
 
     
     
     
     
    