I have the following simple code :
int speed1 = (int)(6.2f * 10);
float tmp = 6.2f * 10;
int speed2 = (int)tmp;
speed1 and speed2 should have the same value, but in fact, I have :
speed1 = 61
speed2 = 62
I know I should probably use Math.Round instead of casting, but I'd like to understand why the values are different.
I looked at the generated bytecode, but except a store and a load, the opcodes are the same.
I also tried the same code in java, and I correctly obtain 62 and 62.
Can someone explain this ?
Edit : In the real code, it's not directly 6.2f * 10 but a function call * a constant. I have the following bytecode :
for speed1 : 
IL_01b3:  ldloc.s    V_8
IL_01b5:  callvirt   instance float32 myPackage.MyClass::getSpeed()
IL_01ba:  ldc.r4     10.
IL_01bf:  mul
IL_01c0:  conv.i4
IL_01c1:  stloc.s    V_9
for speed2 : 
IL_01c3:  ldloc.s    V_8
IL_01c5:  callvirt   instance float32 myPackage.MyClass::getSpeed()
IL_01ca:  ldc.r4     10.
IL_01cf:  mul
IL_01d0:  stloc.s    V_10
IL_01d2:  ldloc.s    V_10
IL_01d4:  conv.i4
IL_01d5:  stloc.s    V_11
we can see that operands are floats and that the only difference is the stloc/ldloc.
As for the virtual machine, I tried with Mono/Win7, Mono/MacOS, and .NET/Windows, with the same results.
 
     
     
     
     
     
     
     
     
     
     
     
    